[Mesa-dev] [PATCH] glsl: use bitwise operators in varying_matches::compute_packing_class()

Brian Paul brianp at vmware.com
Tue Dec 19 04:30:24 UTC 2017


The mix of bitwise operators with * and + to compute the packing_class
values was a little weird.  Just use bitwise ops instead.

v2: add assertion to make sure interpolation bits fit without collision,
per Timothy.  Basically, rewrite function to be simpler.
---
 src/compiler/glsl/link_varyings.cpp | 15 ++++++++++-----
 1 file changed, 10 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 7821b1e..5d39889 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1982,12 +1982,17 @@ varying_matches::compute_packing_class(const ir_variable *var)
     *
     * Therefore, the packing class depends only on the interpolation type.
     */
-   unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
-                            (var->data.patch << 2) |
-                            (var->data.must_be_shader_input << 3);
-   packing_class *= 8;
-   packing_class += var->is_interpolation_flat()
+   const unsigned interp = var->is_interpolation_flat()
       ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
+
+   assert(interp < (1 << 3));
+
+   const unsigned packing_class = (interp << 0) |
+                                  (var->data.centroid << 3) |
+                                  (var->data.sample << 4) |
+                                  (var->data.patch << 5) |
+                                  (var->data.must_be_shader_input << 6);
+
    return packing_class;
 }
 
-- 
1.9.1



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