[Mesa-dev] [PATCH] glsl: use bitwise operators in varying_matches::compute_packing_class()
Brian Paul
brianp at vmware.com
Tue Dec 19 04:30:24 UTC 2017
The mix of bitwise operators with * and + to compute the packing_class
values was a little weird. Just use bitwise ops instead.
v2: add assertion to make sure interpolation bits fit without collision,
per Timothy. Basically, rewrite function to be simpler.
---
src/compiler/glsl/link_varyings.cpp | 15 ++++++++++-----
1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 7821b1e..5d39889 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1982,12 +1982,17 @@ varying_matches::compute_packing_class(const ir_variable *var)
*
* Therefore, the packing class depends only on the interpolation type.
*/
- unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
- (var->data.patch << 2) |
- (var->data.must_be_shader_input << 3);
- packing_class *= 8;
- packing_class += var->is_interpolation_flat()
+ const unsigned interp = var->is_interpolation_flat()
? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
+
+ assert(interp < (1 << 3));
+
+ const unsigned packing_class = (interp << 0) |
+ (var->data.centroid << 3) |
+ (var->data.sample << 4) |
+ (var->data.patch << 5) |
+ (var->data.must_be_shader_input << 6);
+
return packing_class;
}
--
1.9.1
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