[Mesa-dev] [PATCH 03/16] mesa: Add _mesa_bind_texture method
Tapani Pälli
tapani.palli at intel.com
Tue Dec 19 11:45:44 UTC 2017
On 12/19/2017 01:39 PM, Tapani Pälli wrote:
>
>
> On 12/19/2017 02:14 AM, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Light-weight glBindTexture for internal use.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>> src/mesa/main/texobj.c | 17 ++++++++++++++++-
>> src/mesa/main/texobj.h | 4 +++-
>> 2 files changed, 19 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>> index db40598..cd9f43c 100644
>> --- a/src/mesa/main/texobj.c
>> +++ b/src/mesa/main/texobj.c
>> @@ -1692,6 +1692,22 @@ bind_texture_object(struct gl_context *ctx,
>> unsigned unit,
>> }
>> }
>
> This could have some documentation block that says when it is used and
> what are the differences with bind_texture?
(some small comment like "Light-weight glBindTexture for internal use."
could do)
Patches 1,2,3
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>> +void
>> +_mesa_bind_texture(struct gl_context *ctx, GLenum target,
>> + struct gl_texture_object *tex_obj)
>> +{
>> + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>> +
>> + assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS);
>> +
>> + if (tex_obj->Target == 0)
>> + finish_texture_init(ctx, target, tex_obj, targetIndex);
>> +
>> + assert(tex_obj->Target == target);
>> + assert(tex_obj->TargetIndex == targetIndex);
>> +
>> + bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj);
>> +}
>> /**
>> * Implement glBindTexture(). Do error checking, look-up or create
>> a new
>> @@ -1764,7 +1780,6 @@ bind_texture(struct gl_context *ctx, GLenum
>> target, GLuint texName,
>> bind_texture_object(ctx, ctx->Texture.CurrentUnit, newTexObj);
>> }
>> -
>> void GLAPIENTRY
>> _mesa_BindTexture_no_error(GLenum target, GLuint texName)
>> {
>> diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
>> index 8dea853..f2d78ac 100644
>> --- a/src/mesa/main/texobj.h
>> +++ b/src/mesa/main/texobj.h
>> @@ -175,7 +175,9 @@ extern void
>> _mesa_delete_nameless_texture(struct gl_context *ctx,
>> struct gl_texture_object *texObj);
>> -
>> +extern void
>> +_mesa_bind_texture(struct gl_context *ctx, GLenum target,
>> + struct gl_texture_object *tex_obj);
>> /*@}*/
>> /**
>>
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