[Mesa-dev] [PATCH 03/16] mesa: Add _mesa_bind_texture method
Ian Romanick
idr at freedesktop.org
Tue Dec 19 23:36:09 UTC 2017
On 12/19/2017 03:45 AM, Tapani Pälli wrote:
>
>
> On 12/19/2017 01:39 PM, Tapani Pälli wrote:
>>
>>
>> On 12/19/2017 02:14 AM, Ian Romanick wrote:
>>> From: Ian Romanick <ian.d.romanick at intel.com>
>>>
>>> Light-weight glBindTexture for internal use.
>>>
>>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>>> ---
>>> src/mesa/main/texobj.c | 17 ++++++++++++++++-
>>> src/mesa/main/texobj.h | 4 +++-
>>> 2 files changed, 19 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>>> index db40598..cd9f43c 100644
>>> --- a/src/mesa/main/texobj.c
>>> +++ b/src/mesa/main/texobj.c
>>> @@ -1692,6 +1692,22 @@ bind_texture_object(struct gl_context *ctx,
>>> unsigned unit,
>>> }
>>> }
>>
>> This could have some documentation block that says when it is used and
>> what are the differences with bind_texture?
>
> (some small comment like "Light-weight glBindTexture for internal use."
> could do)
I've added this locally:
/**
* Light-weight bind texture for internal users
*
* This is really just \c finish_texture_init plus \c bind_texture_object.
* This is intended to be used by internal Mesa functions that use
* \c _mesa_CreateTexture and need to bind textures (e.g., meta).
*/
> Patches 1,2,3
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>
>>> +void
>>> +_mesa_bind_texture(struct gl_context *ctx, GLenum target,
>>> + struct gl_texture_object *tex_obj)
>>> +{
>>> + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
>>> +
>>> + assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS);
>>> +
>>> + if (tex_obj->Target == 0)
>>> + finish_texture_init(ctx, target, tex_obj, targetIndex);
>>> +
>>> + assert(tex_obj->Target == target);
>>> + assert(tex_obj->TargetIndex == targetIndex);
>>> +
>>> + bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj);
>>> +}
>>> /**
>>> * Implement glBindTexture(). Do error checking, look-up or create
>>> a new
>>> @@ -1764,7 +1780,6 @@ bind_texture(struct gl_context *ctx, GLenum
>>> target, GLuint texName,
>>> bind_texture_object(ctx, ctx->Texture.CurrentUnit, newTexObj);
>>> }
>>> -
>>> void GLAPIENTRY
>>> _mesa_BindTexture_no_error(GLenum target, GLuint texName)
>>> {
>>> diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
>>> index 8dea853..f2d78ac 100644
>>> --- a/src/mesa/main/texobj.h
>>> +++ b/src/mesa/main/texobj.h
>>> @@ -175,7 +175,9 @@ extern void
>>> _mesa_delete_nameless_texture(struct gl_context *ctx,
>>> struct gl_texture_object *texObj);
>>> -
>>> +extern void
>>> +_mesa_bind_texture(struct gl_context *ctx, GLenum target,
>>> + struct gl_texture_object *tex_obj);
>>> /*@}*/
>>> /**
>>>
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