[Mesa-dev] [PATCH] drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Tapani Pälli
tapani.palli at intel.com
Wed Dec 20 07:30:32 UTC 2017
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
https://bugs.freedesktop.org/show_bug.cgi?id=104288
---
src/util/drirc | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/util/drirc b/src/util/drirc
index 73d27c07b0..bdc90227c6 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
+ <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Refunct" executable="Refunct-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
--
2.13.6
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