[Mesa-dev] [PATCH] drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Tapani Pälli tapani.palli at intel.com
Wed Dec 20 07:30:32 UTC 2017


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
https://bugs.freedesktop.org/show_bug.cgi?id=104288
---
 src/util/drirc | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/util/drirc b/src/util/drirc
index 73d27c07b0..bdc90227c6 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
             <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
         </application>
 
+        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Refunct" executable="Refunct-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 
-- 
2.13.6



More information about the mesa-dev mailing list