[Mesa-dev] [PATCH] drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Kenneth Graunke kenneth at whitecape.org
Wed Dec 20 07:41:03 UTC 2017


On Tuesday, December 19, 2017 11:30:32 PM PST Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
> https://bugs.freedesktop.org/show_bug.cgi?id=104288

Bugzilla: ^

Acked-by: Kenneth Graunke <kenneth at whitecape.org>

> ---
>  src/util/drirc | 8 ++++++++
>  1 file changed, 8 insertions(+)
> 
> diff --git a/src/util/drirc b/src/util/drirc
> index 73d27c07b0..bdc90227c6 100644
> --- a/src/util/drirc
> +++ b/src/util/drirc
> @@ -168,6 +168,14 @@ TODO: document the other workarounds.
>              <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
>          </application>
>  
> +        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
> +            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
> +        </application>
> +
> +        <application name="Refunct" executable="Refunct-Linux-Shipping">
> +            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
> +        </application>
> +
>          <!-- The GL thread whitelist is below, workarounds are above.
>               Keep it that way. -->
>  
> 

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