[Mesa-dev] [PATCH] radv/gfx9: add 3d sampler image->buffer copy shader. (v2)

Alex Smith asmith at feralinteractive.com
Wed Dec 20 17:46:37 UTC 2017


Looks like blit2d needs this fix as well - been debugging an issue that's
turned out to be due to a corrupted copy of a 3D texture with CmdCopyImage.
I can do that tomorrow.

However, I did notice that with KHR_maintenance1, it seems like creating 2D
views of 3D textures (and binding them to 2D samplers) is expected to work
- see VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR. Is there no way to make
that work on GFX9?

Thanks,
Alex

On 20 December 2017 at 14:49, Alex Smith <asmith at feralinteractive.com>
wrote:

> Tested-by: Alex Smith <asmith at feralinteractive.com>
>
> Fixes 3D texture contents being captured incorrectly in RenderDoc for me.
>
> On 19 December 2017 at 07:36, Dave Airlie <airlied at gmail.com> wrote:
>
>> From: Dave Airlie <airlied at redhat.com>
>>
>> On GFX9 we must access 3D textures with 3D samplers AFAICS.
>>
>> This fixes:
>> dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer
>>
>> on GFX9 for me.
>>
>> v2: fixes a bunch of other tests as well.
>>
>> v1.1: fix tex->sampler_dim to dim
>> v2: send layer in from outside
>>
>> Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
>> Signed-off-by: Dave Airlie <airlied at redhat.com>
>> ---
>>  src/amd/vulkan/radv_meta_bufimage.c | 87 ++++++++++++++++++++++++++++++
>> -------
>>  src/amd/vulkan/radv_private.h       |  1 +
>>  2 files changed, 72 insertions(+), 16 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_meta_bufimage.c
>> b/src/amd/vulkan/radv_meta_bufimage.c
>> index dfd99aa75f..4a61beef18 100644
>> --- a/src/amd/vulkan/radv_meta_bufimage.c
>> +++ b/src/amd/vulkan/radv_meta_bufimage.c
>> @@ -29,11 +29,15 @@
>>   * Compute queue: implementation also of buffer->image, image->image,
>> and image clear.
>>   */
>>
>> +/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader
>> has the options
>> + * for that.
>> + */
>>  static nir_shader *
>> -build_nir_itob_compute_shader(struct radv_device *dev)
>> +build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
>>  {
>>         nir_builder b;
>> -       const struct glsl_type *sampler_type =
>> glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
>> +       enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D :
>> GLSL_SAMPLER_DIM_2D;
>> +       const struct glsl_type *sampler_type = glsl_sampler_type(dim,
>>                                                                  false,
>>                                                                  false,
>>
>>  GLSL_TYPE_FLOAT);
>> @@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
>>                                                              false,
>>
>>  GLSL_TYPE_FLOAT);
>>         nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE,
>> NULL);
>> -       b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
>> +       b.shader->info.name = ralloc_strdup(b.shader, is_3d ?
>> "meta_itob_cs_3d" : "meta_itob_cs");
>>         b.shader->info.cs.local_size[0] = 16;
>>         b.shader->info.cs.local_size[1] = 16;
>>         b.shader->info.cs.local_size[2] = 1;
>> @@ -69,32 +73,46 @@ build_nir_itob_compute_shader(struct radv_device
>> *dev)
>>
>>         nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader,
>> nir_intrinsic_load_push_constant);
>>         nir_intrinsic_set_base(offset, 0);
>> -       nir_intrinsic_set_range(offset, 12);
>> +       nir_intrinsic_set_range(offset, 16);
>>         offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
>> -       offset->num_components = 2;
>> -       nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32,
>> "offset");
>> +       offset->num_components = 3;
>> +       nir_ssa_dest_init(&offset->instr, &offset->dest, 3, 32,
>> "offset");
>>         nir_builder_instr_insert(&b, &offset->instr);
>>
>>         nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader,
>> nir_intrinsic_load_push_constant);
>>         nir_intrinsic_set_base(stride, 0);
>> -       nir_intrinsic_set_range(stride, 12);
>> -       stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
>> +       nir_intrinsic_set_range(stride, 16);
>> +       stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
>>         stride->num_components = 1;
>>         nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32,
>> "stride");
>>         nir_builder_instr_insert(&b, &stride->instr);
>>
>>         nir_ssa_def *img_coord = nir_iadd(&b, global_id,
>> &offset->dest.ssa);
>>
>> +       nir_ssa_def *img_coord_3d = NULL;
>> +
>> +       if (is_3d) {
>> +               nir_ssa_def *chans[3];
>> +
>> +               chans[0] = nir_channel(&b, img_coord, 0);
>> +               chans[1] = nir_channel(&b, img_coord, 1);
>> +               chans[2] = nir_channel(&b, img_coord, 2);
>> +               img_coord_3d = nir_vec(&b, chans, 3);
>> +       }
>> +
>>         nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
>> -       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
>> +       tex->sampler_dim = dim;
>>         tex->op = nir_texop_txf;
>>         tex->src[0].src_type = nir_tex_src_coord;
>> -       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord,
>> 0x3));
>> +       if (is_3d)
>> +               tex->src[0].src = nir_src_for_ssa(nir_channels(&b,
>> img_coord_3d, 0x7));
>> +       else
>> +               tex->src[0].src = nir_src_for_ssa(nir_channels(&b,
>> img_coord, 0x3));
>>         tex->src[1].src_type = nir_tex_src_lod;
>>         tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
>>         tex->dest_type = nir_type_float;
>>         tex->is_array = false;
>> -       tex->coord_components = 2;
>> +       tex->coord_components = is_3d ? 3 : 2;
>>         tex->texture = nir_deref_var_create(tex, input_img);
>>         tex->sampler = NULL;
>>
>> @@ -126,8 +144,11 @@ radv_device_init_meta_itob_state(struct radv_device
>> *device)
>>  {
>>         VkResult result;
>>         struct radv_shader_module cs = { .nir = NULL };
>> +       struct radv_shader_module cs_3d = { .nir = NULL };
>>
>> -       cs.nir = build_nir_itob_compute_shader(device);
>> +       cs.nir = build_nir_itob_compute_shader(device, false);
>> +       if (device->physical_device->rad_info.chip_class >= GFX9)
>> +               cs_3d.nir = build_nir_itob_compute_shader(device, true);
>>
>>         /*
>>          * two descriptors one for the image being sampled
>> @@ -168,7 +189,7 @@ radv_device_init_meta_itob_state(struct radv_device
>> *device)
>>                 .setLayoutCount = 1,
>>                 .pSetLayouts = &device->meta_state.itob.img_ds_layout,
>>                 .pushConstantRangeCount = 1,
>> -               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT,
>> 0, 12},
>> +               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT,
>> 0, 16},
>>         };
>>
>>         result = radv_CreatePipelineLayout(radv_device_to_handle(device),
>> @@ -202,10 +223,36 @@ radv_device_init_meta_itob_state(struct
>> radv_device *device)
>>         if (result != VK_SUCCESS)
>>                 goto fail;
>>
>> +       if (device->physical_device->rad_info.chip_class >= GFX9) {
>> +               VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d
>> = {
>> +                       .sType = VK_STRUCTURE_TYPE_PIPELINE_SHA
>> DER_STAGE_CREATE_INFO,
>> +                       .stage = VK_SHADER_STAGE_COMPUTE_BIT,
>> +                       .module = radv_shader_module_to_handle(&cs_3d),
>> +                       .pName = "main",
>> +                       .pSpecializationInfo = NULL,
>> +               };
>> +
>> +               VkComputePipelineCreateInfo vk_pipeline_info_3d = {
>> +                       .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPE
>> LINE_CREATE_INFO,
>> +                       .stage = pipeline_shader_stage_3d,
>> +                       .flags = 0,
>> +                       .layout = device->meta_state.itob.img_p_layout,
>> +               };
>> +
>> +               result = radv_CreateComputePipelines(ra
>> dv_device_to_handle(device),
>> +
>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>> +                                                    1,
>> &vk_pipeline_info_3d, NULL,
>> +
>> &device->meta_state.itob.pipeline_3d);
>> +               if (result != VK_SUCCESS)
>> +                       goto fail;
>> +               ralloc_free(cs_3d.nir);
>> +       }
>>         ralloc_free(cs.nir);
>> +
>>         return VK_SUCCESS;
>>  fail:
>>         ralloc_free(cs.nir);
>> +       ralloc_free(cs_3d.nir);
>>         return result;
>>  }
>>
>> @@ -221,6 +268,9 @@ radv_device_finish_meta_itob_state(struct
>> radv_device *device)
>>                                         &state->alloc);
>>         radv_DestroyPipeline(radv_device_to_handle(device),
>>                              state->itob.pipeline, &state->alloc);
>> +       if (device->physical_device->rad_info.chip_class >= GFX9)
>> +               radv_DestroyPipeline(radv_device_to_handle(device),
>> +                                    state->itob.pipeline_3d,
>> &state->alloc);
>>  }
>>
>>  static nir_shader *
>> @@ -792,7 +842,7 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
>>                              &(VkImageViewCreateInfo) {
>>                                      .sType =
>> VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
>>                                              .image =
>> radv_image_to_handle(surf->image),
>> -                                            .viewType =
>> VK_IMAGE_VIEW_TYPE_2D,
>> +                                            .viewType =
>> radv_meta_get_view_type(surf->image),
>>                                              .format = surf->format,
>>                                              .subresourceRange = {
>>                                              .aspectMask =
>> surf->aspect_mask,
>> @@ -878,18 +928,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer
>> *cmd_buffer,
>>         itob_bind_descriptors(cmd_buffer, &src_view, &dst_view);
>>
>>
>> +       if (device->physical_device->rad_info.chip_class >= GFX9 &&
>> +           src->image->type == VK_IMAGE_TYPE_3D)
>> +               pipeline = cmd_buffer->device->meta_state
>> .itob.pipeline_3d;
>> +
>>         radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>                              VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
>>
>>         for (unsigned r = 0; r < num_rects; ++r) {
>> -               unsigned push_constants[3] = {
>> +               unsigned push_constants[4] = {
>>                         rects[r].src_x,
>>                         rects[r].src_y,
>> +                       src->layer,
>>                         dst->pitch
>>                 };
>>                 radv_CmdPushConstants(radv_cmd
>> _buffer_to_handle(cmd_buffer),
>>                                       device->meta_state.itob.img_p_
>> layout,
>> -                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
>> +                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
>>                                       push_constants);
>>
>>                 radv_unaligned_dispatch(cmd_buffer, rects[r].width,
>> rects[r].height, 1);
>> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.
>> h
>> index 9ef1f78932..63e8b50053 100644
>> --- a/src/amd/vulkan/radv_private.h
>> +++ b/src/amd/vulkan/radv_private.h
>> @@ -416,6 +416,7 @@ struct radv_meta_state {
>>                 VkPipelineLayout                          img_p_layout;
>>                 VkDescriptorSetLayout                     img_ds_layout;
>>                 VkPipeline pipeline;
>> +               VkPipeline pipeline_3d;
>>         } itob;
>>         struct {
>>                 VkPipelineLayout                          img_p_layout;
>> --
>> 2.14.3
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
>
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