[Mesa-dev] [PATCH 2/3] amd/common: scan if gl_PrimitiveID is used before translating to LLVM

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Dec 20 19:56:56 UTC 2017


It makes more sense to move all scan stuff in the same place.
Also, we don't really need to duplicate the uses_primid field
for each stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/common/ac_nir_to_llvm.c | 4 ----
 src/amd/common/ac_nir_to_llvm.h | 3 ---
 src/amd/common/ac_shader_info.c | 3 +++
 src/amd/common/ac_shader_info.h | 1 +
 src/amd/vulkan/radv_pipeline.c  | 6 +++---
 5 files changed, 7 insertions(+), 10 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index dcd99a5956..788e91aeb8 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4208,14 +4208,10 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
 		break;
 	case nir_intrinsic_load_primitive_id:
 		if (ctx->stage == MESA_SHADER_GEOMETRY) {
-			if (ctx->nctx)
-				ctx->nctx->shader_info->gs.uses_prim_id = true;
 			result = ctx->abi->gs_prim_id;
 		} else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
-			ctx->nctx->shader_info->tcs.uses_prim_id = true;
 			result = ctx->nctx->tcs_patch_id;
 		} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
-			ctx->nctx->shader_info->tcs.uses_prim_id = true;
 			result = ctx->nctx->tes_patch_id;
 		} else
 			fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 1d9ec8ce8b..6c59ab916c 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -191,10 +191,8 @@ struct ac_shader_variant_info {
 			unsigned invocations;
 			unsigned gsvs_vertex_size;
 			unsigned max_gsvs_emit_size;
-			bool uses_prim_id;
 		} gs;
 		struct {
-			bool uses_prim_id;
 			unsigned tcs_vertices_out;
 			/* Which outputs are actually written */
 			uint64_t outputs_written;
@@ -210,7 +208,6 @@ struct ac_shader_variant_info {
 			enum gl_tess_spacing spacing;
 			bool ccw;
 			bool point_mode;
-			bool uses_prim_id;
 		} tes;
 	};
 };
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 5dac1131bd..27896a26bb 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
 	case nir_intrinsic_load_invocation_id:
 		info->uses_invocation_id = true;
 		break;
+	case nir_intrinsic_load_primitive_id:
+		info->uses_prim_id = true;
+		break;
 	case nir_intrinsic_vulkan_resource_index:
 		info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
 		break;
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 7c79d1a728..437859f891 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -32,6 +32,7 @@ struct ac_shader_info {
 	uint32_t desc_set_used_mask;
 	bool needs_multiview_view_index;
 	bool uses_invocation_id;
+	bool uses_prim_id;
 	struct {
 		bool has_vertex_buffers; /* needs vertex buffers and base/start */
 		bool needs_draw_id;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 3fc21bb501..d725f9b891 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2191,12 +2191,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
 	if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
 		pipeline->graphics.ia_switch_on_eoi = true;
 	if (radv_pipeline_has_gs(pipeline) &&
-	    pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+	    pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
 		pipeline->graphics.ia_switch_on_eoi = true;
 	if (radv_pipeline_has_tess(pipeline)) {
 		/* SWITCH_ON_EOI must be set if PrimID is used. */
-		if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
-		    radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
+		if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
+		    radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
 			pipeline->graphics.ia_switch_on_eoi = true;
 	}
 
-- 
2.15.1



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