[Mesa-dev] [PATCH 2/3] amd/common: scan if gl_PrimitiveID is used before translating to LLVM
Marek Olšák
maraeo at gmail.com
Tue Dec 26 17:41:03 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Dec 20, 2017 at 8:56 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> It makes more sense to move all scan stuff in the same place.
> Also, we don't really need to duplicate the uses_primid field
> for each stages.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 4 ----
> src/amd/common/ac_nir_to_llvm.h | 3 ---
> src/amd/common/ac_shader_info.c | 3 +++
> src/amd/common/ac_shader_info.h | 1 +
> src/amd/vulkan/radv_pipeline.c | 6 +++---
> 5 files changed, 7 insertions(+), 10 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index dcd99a5956..788e91aeb8 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -4208,14 +4208,10 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
> break;
> case nir_intrinsic_load_primitive_id:
> if (ctx->stage == MESA_SHADER_GEOMETRY) {
> - if (ctx->nctx)
> - ctx->nctx->shader_info->gs.uses_prim_id = true;
> result = ctx->abi->gs_prim_id;
> } else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
> - ctx->nctx->shader_info->tcs.uses_prim_id = true;
> result = ctx->nctx->tcs_patch_id;
> } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
> - ctx->nctx->shader_info->tcs.uses_prim_id = true;
> result = ctx->nctx->tes_patch_id;
> } else
> fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
> diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
> index 1d9ec8ce8b..6c59ab916c 100644
> --- a/src/amd/common/ac_nir_to_llvm.h
> +++ b/src/amd/common/ac_nir_to_llvm.h
> @@ -191,10 +191,8 @@ struct ac_shader_variant_info {
> unsigned invocations;
> unsigned gsvs_vertex_size;
> unsigned max_gsvs_emit_size;
> - bool uses_prim_id;
> } gs;
> struct {
> - bool uses_prim_id;
> unsigned tcs_vertices_out;
> /* Which outputs are actually written */
> uint64_t outputs_written;
> @@ -210,7 +208,6 @@ struct ac_shader_variant_info {
> enum gl_tess_spacing spacing;
> bool ccw;
> bool point_mode;
> - bool uses_prim_id;
> } tes;
> };
> };
> diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
> index 5dac1131bd..27896a26bb 100644
> --- a/src/amd/common/ac_shader_info.c
> +++ b/src/amd/common/ac_shader_info.c
> @@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
> case nir_intrinsic_load_invocation_id:
> info->uses_invocation_id = true;
> break;
> + case nir_intrinsic_load_primitive_id:
> + info->uses_prim_id = true;
> + break;
> case nir_intrinsic_vulkan_resource_index:
> info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
> break;
> diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
> index 7c79d1a728..437859f891 100644
> --- a/src/amd/common/ac_shader_info.h
> +++ b/src/amd/common/ac_shader_info.h
> @@ -32,6 +32,7 @@ struct ac_shader_info {
> uint32_t desc_set_used_mask;
> bool needs_multiview_view_index;
> bool uses_invocation_id;
> + bool uses_prim_id;
> struct {
> bool has_vertex_buffers; /* needs vertex buffers and base/start */
> bool needs_draw_id;
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 3fc21bb501..d725f9b891 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -2191,12 +2191,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
> if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
> pipeline->graphics.ia_switch_on_eoi = true;
> if (radv_pipeline_has_gs(pipeline) &&
> - pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
> + pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
> pipeline->graphics.ia_switch_on_eoi = true;
> if (radv_pipeline_has_tess(pipeline)) {
> /* SWITCH_ON_EOI must be set if PrimID is used. */
> - if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
> - radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
> + if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
> + radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
> pipeline->graphics.ia_switch_on_eoi = true;
> }
>
> --
> 2.15.1
>
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