[Mesa-dev] [PATCH 2/2] radv/meta: fix blit paths for depth/stencil
Dave Airlie
airlied at gmail.com
Thu Dec 21 06:54:28 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This fixes the layout issue for the blit path as well.
This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint*
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_meta_blit.c | 537 +++++++++++++++++++++-------------------
src/amd/vulkan/radv_private.h | 18 +-
2 files changed, 286 insertions(+), 269 deletions(-)
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
index bbbd38173f..b4b0c065f0 100644
--- a/src/amd/vulkan/radv_meta_blit.c
+++ b/src/amd/vulkan/radv_meta_blit.c
@@ -265,10 +265,12 @@ static void
meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
struct radv_image_view *src_iview,
+ VkImageLayout src_image_layout,
VkOffset3D src_offset_0,
VkOffset3D src_offset_1,
struct radv_image *dest_image,
struct radv_image_view *dest_iview,
+ VkImageLayout dest_image_layout,
VkOffset2D dest_offset_0,
VkOffset2D dest_offset_1,
VkRect2D dest_box,
@@ -351,11 +353,12 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
}
break;
}
- case VK_IMAGE_ASPECT_DEPTH_BIT:
+ case VK_IMAGE_ASPECT_DEPTH_BIT: {
+ int idx = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.depth_only_rp,
+ .renderPass = device->meta_state.blit.depth_only_rp[idx],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
@@ -366,23 +369,25 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.depth_only_1d_pipeline;
+ pipeline = device->meta_state.blit.depth_only_1d_pipeline[idx];
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.depth_only_2d_pipeline;
+ pipeline = device->meta_state.blit.depth_only_2d_pipeline[idx];
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.depth_only_3d_pipeline;
+ pipeline = device->meta_state.blit.depth_only_3d_pipeline[idx];
break;
default:
unreachable(!"bad VkImageType");
}
break;
- case VK_IMAGE_ASPECT_STENCIL_BIT:
+ }
+ case VK_IMAGE_ASPECT_STENCIL_BIT: {
+ int idx = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit.stencil_only_rp,
+ .renderPass = device->meta_state.blit.stencil_only_rp[idx],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
@@ -393,18 +398,19 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
- pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
+ pipeline = device->meta_state.blit.stencil_only_1d_pipeline[idx];
break;
case VK_IMAGE_TYPE_2D:
- pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
+ pipeline = device->meta_state.blit.stencil_only_2d_pipeline[idx];
break;
case VK_IMAGE_TYPE_3D:
- pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
+ pipeline = device->meta_state.blit.stencil_only_3d_pipeline[idx];
break;
default:
unreachable(!"bad VkImageType");
}
break;
+ }
default:
unreachable(!"bad VkImageType");
}
@@ -620,9 +626,9 @@ void radv_CmdBlitImage(
},
});
meta_emit_blit(cmd_buffer,
- src_image, &src_iview,
+ src_image, &src_iview, srcImageLayout,
src_offset_0, src_offset_1,
- dest_image, &dest_iview,
+ dest_image, &dest_iview, destImageLayout,
dest_offset_0, dest_offset_1,
dest_box,
filter);
@@ -652,26 +658,28 @@ radv_device_finish_meta_blit_state(struct radv_device *device)
&state->alloc);
}
- radv_DestroyRenderPass(radv_device_to_handle(device),
- state->blit.depth_only_rp, &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.depth_only_1d_pipeline, &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.depth_only_2d_pipeline, &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.depth_only_3d_pipeline, &state->alloc);
-
- radv_DestroyRenderPass(radv_device_to_handle(device),
- state->blit.stencil_only_rp, &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.stencil_only_1d_pipeline,
- &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.stencil_only_2d_pipeline,
- &state->alloc);
- radv_DestroyPipeline(radv_device_to_handle(device),
- state->blit.stencil_only_3d_pipeline,
- &state->alloc);
+ for (unsigned i = 0; i < RADV_BLIT_DS_NUM_LAYOUTS; ++i) {
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->blit.depth_only_rp[i], &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_1d_pipeline[i], &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_2d_pipeline[i], &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.depth_only_3d_pipeline[i], &state->alloc);
+
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ state->blit.stencil_only_rp[i], &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_1d_pipeline[i],
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_2d_pipeline[i],
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->blit.stencil_only_3d_pipeline[i],
+ &state->alloc);
+ }
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->blit.pipeline_layout, &state->alloc);
@@ -866,35 +874,38 @@ radv_device_init_meta_blit_depth(struct radv_device *device,
fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
- result = radv_CreateRenderPass(radv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ for (unsigned i = 0; i < RADV_BLIT_DS_NUM_LAYOUTS; i++) {
+ VkImageLayout layout = radv_meta_blit_ds_to_layout(i);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
- .format = VK_FORMAT_D32_SFLOAT,
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 0,
- .pColorAttachments = NULL,
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
+ .format = VK_FORMAT_D32_SFLOAT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = layout,
+ .finalLayout = layout,
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp);
- if (result != VK_SUCCESS)
- goto fail;
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = layout,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
+ }
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
@@ -918,93 +929,95 @@ radv_device_init_meta_blit_depth(struct radv_device *device,
},
};
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = true,
- .depthWriteEnable = true,
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ for (unsigned i = 0; i < RADV_BLIT_DS_NUM_LAYOUTS; i++) {
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
},
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.depth_only_rp,
- .subpass = 0,
- };
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 0,
+ .pAttachments = NULL,
+ },
+ .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = true,
+ .depthWriteEnable = true,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.depth_only_rp[i],
+ .subpass = 0,
+ };
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
+ }
fail:
ralloc_free(fs_1d.nir);
@@ -1024,33 +1037,36 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
- result = radv_CreateRenderPass(radv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ for (unsigned i = 0; i < RADV_BLIT_DS_NUM_LAYOUTS; i++) {
+ VkImageLayout layout = radv_meta_blit_ds_to_layout(i);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
- .format = VK_FORMAT_S8_UINT,
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
+ .format = VK_FORMAT_S8_UINT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = layout,
+ .finalLayout = layout,
+ },
.subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 0,
- .pColorAttachments = NULL,
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = layout,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
},
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp);
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[i]);
+ }
if (result != VK_SUCCESS)
goto fail;
@@ -1076,110 +1092,111 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
},
};
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = &vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 0,
- .pAttachments = NULL,
- },
- .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .depthTestEnable = false,
- .depthWriteEnable = false,
- .stencilTestEnable = true,
- .front = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
+ for (unsigned i = 0; i < RADV_BLIT_DS_NUM_LAYOUTS; i++) {
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
},
- .back = {
- .failOp = VK_STENCIL_OP_REPLACE,
- .passOp = VK_STENCIL_OP_REPLACE,
- .depthFailOp = VK_STENCIL_OP_REPLACE,
- .compareOp = VK_COMPARE_OP_ALWAYS,
- .compareMask = 0xff,
- .writeMask = 0xff,
- .reference = 0
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
},
- .depthCompareOp = VK_COMPARE_OP_ALWAYS,
- },
-
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 6,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
},
- },
- .flags = 0,
- .layout = device->meta_state.blit.pipeline_layout,
- .renderPass = device->meta_state.blit.stencil_only_rp,
- .subpass = 0,
- };
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 0,
+ .pAttachments = NULL,
+ },
+ .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = false,
+ .depthWriteEnable = false,
+ .stencilTestEnable = true,
+ .front = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .back = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 6,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.stencil_only_rp[i],
+ .subpass = 0,
+ };
- const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
- .use_rectlist = true
- };
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
- pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
- result = radv_graphics_pipeline_create(radv_device_to_handle(device),
- radv_pipeline_cache_to_handle(&device->meta_state.cache),
- &vk_pipeline_info, &radv_pipeline_info,
- &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
- if (result != VK_SUCCESS)
- goto fail;
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline[i]);
+ if (result != VK_SUCCESS)
+ goto fail;
+ }
fail:
ralloc_free(fs_1d.nir);
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 36fd461fc7..006e00ae75 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -399,15 +399,15 @@ struct radv_meta_state {
/** Pipeline that blits from a 3D image. */
VkPipeline pipeline_3d_src[NUM_META_FS_KEYS];
- VkRenderPass depth_only_rp;
- VkPipeline depth_only_1d_pipeline;
- VkPipeline depth_only_2d_pipeline;
- VkPipeline depth_only_3d_pipeline;
-
- VkRenderPass stencil_only_rp;
- VkPipeline stencil_only_1d_pipeline;
- VkPipeline stencil_only_2d_pipeline;
- VkPipeline stencil_only_3d_pipeline;
+ VkRenderPass depth_only_rp[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline depth_only_1d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline depth_only_2d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline depth_only_3d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
+
+ VkRenderPass stencil_only_rp[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline stencil_only_1d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline stencil_only_2d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
+ VkPipeline stencil_only_3d_pipeline[RADV_BLIT_DS_NUM_LAYOUTS];
VkPipelineLayout pipeline_layout;
VkDescriptorSetLayout ds_layout;
} blit;
--
2.14.3
More information about the mesa-dev
mailing list