[Mesa-dev] [PATCH 3/7] anv: limit vertex buffers to 31
Jason Ekstrand
jason at jlekstrand.net
Wed Feb 1 03:02:17 UTC 2017
Did we actually end up needing this? After you got your gl_DrawId issues
sorted, were you ever able to get element 33 to work? The Sky Lake docs
say it should...
On Tue, Jan 31, 2017 at 7:00 AM, Lionel Landwerlin <
lionel.g.landwerlin at intel.com> wrote:
> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> ---
> src/intel/vulkan/anv_device.c | 4 ++--
> src/intel/vulkan/anv_private.h | 2 +-
> src/intel/vulkan/genX_pipeline.c | 2 +-
> 3 files changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 27f06ac02c..3403dc126a 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -562,8 +562,8 @@ void anv_GetPhysicalDeviceProperties(
> .maxDescriptorSetSampledImages = 256,
> .maxDescriptorSetStorageImages = 256,
> .maxDescriptorSetInputAttachments = 256,
> - .maxVertexInputAttributes = 32,
> - .maxVertexInputBindings = 32,
> + .maxVertexInputAttributes = MAX_VBS,
> + .maxVertexInputBindings = MAX_VBS,
>
Thank you for switching to the #define. Even if we don't end up dropping
to 31 vertex buffers, we should keep these bits of this patch.
> .maxVertexInputAttributeOffset = 2047,
> .maxVertexInputBindingStride = 2048,
> .maxVertexOutputComponents = 128,
> diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> private.h
> index 0cc6550a40..926b8d799f 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -87,7 +87,7 @@ extern "C" {
> */
> #define ANV_HZ_FC_VAL 1.0f
>
> -#define MAX_VBS 32
> +#define MAX_VBS 31
> #define MAX_SETS 8
> #define MAX_RTS 8
> #define MAX_VIEWPORTS 16
> diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_
> pipeline.c
> index 9d28466f79..d3a9d4302e 100644
> --- a/src/intel/vulkan/genX_pipeline.c
> +++ b/src/intel/vulkan/genX_pipeline.c
> @@ -133,7 +133,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
>
> VK_IMAGE_ASPECT_COLOR_BIT,
> VK_IMAGE_TILING_LINEAR);
>
> - assert(desc->binding < 32);
> + assert(desc->binding < MAX_VBS);
>
> if ((elements & (1 << desc->location)) == 0)
> continue; /* Binding unused */
> --
> 2.11.0
>
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> mesa-dev at lists.freedesktop.org
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>
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