[Mesa-dev] [PATCH v2 2/4] glx/dri3: guard in_current_context against a disappeared drawable
Nicolai Hähnle
nhaehnle at gmail.com
Thu Feb 2 17:19:26 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Cc: 17.0 <mesa-stable at lists.freedesktop.org>
---
src/glx/dri3_glx.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index f7bcba3..2d40f0a 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -112,20 +112,24 @@ static void
glx_dri3_set_drawable_size(struct loader_dri3_drawable *draw,
int width, int height)
{
/* Nothing to do */
}
static bool
glx_dri3_in_current_context(struct loader_dri3_drawable *draw)
{
struct dri3_drawable *priv = loader_drawable_to_dri3_drawable(draw);
+
+ if (!priv)
+ return false;
+
struct dri3_context *pcp = (struct dri3_context *) __glXGetCurrentContext();
struct dri3_screen *psc = (struct dri3_screen *) priv->base.psc;
return (&pcp->base != &dummyContext) && pcp->base.psc == &psc->base;
}
static __DRIcontext *
glx_dri3_get_dri_context(struct loader_dri3_drawable *draw)
{
struct glx_context *gc = __glXGetCurrentContext();
--
2.9.3
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