[Mesa-dev] [Mesa-stable] [PATCH v2 1/4] glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion

Emil Velikov emil.l.velikov at gmail.com
Fri Feb 3 11:10:08 UTC 2017

On 2 February 2017 at 17:19, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> With a subsequent patch, we might see NULL loaderPrivates, e.g. when
> a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed.
> This resulted in a crash, since the loader vs. DRI3 drawable structures
> have a non-zero offset.
> Fixes glx-visuals-{depth,stencil} -pixmap
Thanks for the extra fixes and reorder Nicolai.

For the series:
Reviewed-by: Emil Velikov <emil.velikov at collabora.com>


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