[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

James Legg jlegg at feralinteractive.com
Mon Feb 6 16:14:14 UTC 2017


Hi,

On Mon, 2017-02-06 at 13:43 +0100, Jan Ziak wrote:
> Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with
> glthread
> 

For what it is worth, all the Feral games have a dispatch thread that
primarily calls GL functions.

James


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