[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
Jan Ziak
0xe2.0x9a.0x9b at gmail.com
Mon Feb 6 12:43:36 UTC 2017
Hello
Just some notes for mesa_glthread=true:
- Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with glthread
- fgl_glxgears: SIGSEGV with mesa_glthread=true
(gdb) bt
#0 dlist_alloc (ctx=ctx at entry=0x78b220,
opcode=opcode at entry=OPCODE_CLEAR, bytes=bytes at entry=4, align8=false)
at /var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/dlist.c:1390
#1 0x00007ffff6c3fc19 in alloc_instruction (nparams=1,
opcode=OPCODE_CLEAR, ctx=0x78b220)
at /var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/dlist.c:1474
#2 save_Clear (mask=16640) at
/var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/dlist.c:1933
#3 0x0000000000404509 in drawGears ()
#4 0x000000000040304a in event_loop ()
#5 0x0000000000402279 in main ()
Jan
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