[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
Eric Anholt
eric at anholt.net
Mon Feb 6 19:13:39 UTC 2017
Marek Olšák <maraeo at gmail.com> writes:
> Yes, I'm aware that glthread is far from perfect. However, I don't consider
> that an issue. My idea is that the actual work will take place in master. I
> have zero faith that any work on that will take place outside of master.
Yeah. Now that there's some evidence it's useful, let's work on getting
it merged and then fix it up more once it's in tree.
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