[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Marek Olšák maraeo at gmail.com
Mon Feb 6 19:54:40 UTC 2017


On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
> FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
> will segfault?

Yes, even segfaults are expected with mesa_glthread=true.

Marek


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