[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
kenneth at whitecape.org
Tue Feb 7 01:57:06 UTC 2017
On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
> > FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
> > will segfault?
> Yes, even segfaults are expected with mesa_glthread=true.
Would it make sense to be crash-free or even regression-free on at
least Piglit, before merging? (Or are we there already?)
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