[Mesa-dev] [PATCH 12/40] glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
tarceri at itsqueeze.com
Tue Feb 7 03:42:16 UTC 2017
From: Timothy Arceri <timothy.arceri at collabora.com>
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
---
src/compiler/glsl/linker.cpp | 14 ++++-
src/compiler/glsl/shader_cache.cpp | 108 +++++++++++++++++++++++++++++++++++++
2 files changed, 121 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b5745ba..62cc2fd 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4653,7 +4653,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
return;
}
- if (shader_cache_read_program_metadata(ctx, prog))
+ /* If transform feedback used on the program then compile all shaders. */
+ bool skip_cache = false;
+ if (prog->TransformFeedback.NumVarying > 0) {
+ for (unsigned i = 0; i < prog->NumShaders; i++) {
+ if (prog->Shaders[i]->ir) {
+ continue;
+ }
+ _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
+ }
+ skip_cache = true;
+ }
+
+ if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
return;
void *mem_ctx = ralloc_context(NULL); // temporary linker context
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 05b11ed..4c43fc3 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -208,6 +208,84 @@ decode_type_from_blob(struct blob_reader *blob)
}
static void
+write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
+{
+ struct gl_program *prog = shProg->last_vert_prog;
+
+ if (!prog) {
+ blob_write_uint32(metadata, ~0u);
+ return;
+ }
+
+ struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
+
+ blob_write_uint32(metadata, prog->info.stage);
+
+ blob_write_uint32(metadata, ltf->NumOutputs);
+ blob_write_uint32(metadata, ltf->ActiveBuffers);
+ blob_write_uint32(metadata, ltf->NumVarying);
+
+ blob_write_bytes(metadata, ltf->Outputs,
+ sizeof(struct gl_transform_feedback_output) *
+ ltf->NumOutputs);
+
+ for (int i = 0; i < ltf->NumVarying; i++) {
+ blob_write_string(metadata, ltf->Varyings[i].Name);
+ blob_write_uint32(metadata, ltf->Varyings[i].Type);
+ blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
+ blob_write_uint32(metadata, ltf->Varyings[i].Size);
+ blob_write_uint32(metadata, ltf->Varyings[i].Offset);
+ }
+
+ blob_write_bytes(metadata, ltf->Buffers,
+ sizeof(struct gl_transform_feedback_buffer) *
+ MAX_FEEDBACK_BUFFERS);
+}
+
+static void
+read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
+{
+ unsigned xfb_stage = blob_read_uint32(metadata);
+
+ if (xfb_stage == ~0u)
+ return;
+
+ struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
+ struct gl_transform_feedback_info *ltf =
+ rzalloc(prog, struct gl_transform_feedback_info);
+
+ prog->sh.LinkedTransformFeedback = ltf;
+ shProg->last_vert_prog = prog;
+
+ ltf->NumOutputs = blob_read_uint32(metadata);
+ ltf->ActiveBuffers = blob_read_uint32(metadata);
+ ltf->NumVarying = blob_read_uint32(metadata);
+
+ ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
+ ltf->NumOutputs);
+
+ blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
+ sizeof(struct gl_transform_feedback_output) *
+ ltf->NumOutputs);
+
+ ltf->Varyings = rzalloc_array(prog,
+ struct gl_transform_feedback_varying_info,
+ ltf->NumVarying);
+
+ for (int i = 0; i < ltf->NumVarying; i++) {
+ ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
+ ltf->Varyings[i].Type = blob_read_uint32(metadata);
+ ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
+ ltf->Varyings[i].Size = blob_read_uint32(metadata);
+ ltf->Varyings[i].Offset = blob_read_uint32(metadata);
+ }
+
+ blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
+ sizeof(struct gl_transform_feedback_buffer) *
+ MAX_FEEDBACK_BUFFERS);
+}
+
+static void
write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
{
blob_write_uint32(metadata, prog->SamplersValidated);
@@ -434,6 +512,24 @@ write_program_resource_data(struct blob *metadata,
}
}
break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
+ if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
+ prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
+ if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
+ prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
default:
assert(!"Support for writting resource not yet implemented.");
}
@@ -473,6 +569,14 @@ read_program_resource_data(struct blob_reader *metadata,
case GL_UNIFORM:
res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ res->Data = &prog->last_vert_prog->
+ sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ res->Data = &prog->last_vert_prog->
+ sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
+ break;
default:
assert(!"Support for reading resource not yet implemented.");
}
@@ -689,6 +793,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
}
}
+ write_xfb(metadata, prog);
+
write_uniform_remap_table(metadata, prog);
write_program_resource_list(metadata, prog);
@@ -802,6 +908,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
&metadata);
}
+ read_xfb(&metadata, prog);
+
read_uniform_remap_table(&metadata, prog);
read_program_resource_list(&metadata, prog);
--
2.9.3
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