[Mesa-dev] [PATCH 11/40] glsl: add shader cache support for samplers
Nicolai Hähnle
nhaehnle at gmail.com
Fri Feb 10 11:48:28 UTC 2017
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 07.02.2017 04:42, Timothy Arceri wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> ---
> src/compiler/glsl/shader_cache.cpp | 18 ++++++++++++++++++
> 1 file changed, 18 insertions(+)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 56ea305..05b11ed 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
> prog->data->UniformStorage[i].top_level_array_size);
> blob_write_uint32(metadata,
> prog->data->UniformStorage[i].top_level_array_stride);
> + blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
> + sizeof(prog->data->UniformStorage[i].opaque));
> }
> }
>
> @@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
> uniforms[i].top_level_array_size = blob_read_uint32(metadata);
> uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
> prog->UniformHash->put(i, uniforms[i].name);
> +
> + memcpy(uniforms[i].opaque,
> + blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
> + sizeof(uniforms[i].opaque));
> }
> }
>
> @@ -572,6 +578,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
> sizeof(glprog->TexturesUsed));
> blob_write_uint64(metadata, glprog->SamplersUsed);
>
> + blob_write_bytes(metadata, glprog->SamplerUnits,
> + sizeof(glprog->SamplerUnits));
> + blob_write_bytes(metadata, glprog->sh.SamplerTargets,
> + sizeof(glprog->sh.SamplerTargets));
> + blob_write_uint32(metadata, glprog->ShadowSamplers);
> +
> write_shader_parameters(metadata, glprog->Parameters);
> }
>
> @@ -584,6 +596,12 @@ read_shader_metadata(struct blob_reader *metadata,
> sizeof(glprog->TexturesUsed));
> glprog->SamplersUsed = blob_read_uint64(metadata);
>
> + blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
> + sizeof(glprog->SamplerUnits));
> + blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
> + sizeof(glprog->sh.SamplerTargets));
> + glprog->ShadowSamplers = blob_read_uint32(metadata);
> +
> glprog->Parameters = _mesa_new_parameter_list();
> read_shader_parameters(metadata, glprog->Parameters);
> }
>
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