[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
maraeo at gmail.com
Tue Feb 7 09:56:22 UTC 2017
On Tue, Feb 7, 2017 at 2:57 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
>> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
>> > FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
>> > will segfault?
>> Yes, even segfaults are expected with mesa_glthread=true.
> Would it make sense to be crash-free or even regression-free on at
> least Piglit, before merging? (Or are we there already?)
It's not necessary. glthread is disabled by default. Nobody has tested
piglit with glthread. That will follow after it's been merged, or
never if it's never merged.
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