[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
gregory.hainaut at gmail.com
Tue Feb 7 15:04:02 UTC 2017
> On Mon, 2017-02-06 at 13:43 +0100, Jan Ziak wrote:
> >* Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with
> *>* glthread
> For what it is worth, all the Feral games have a dispatch thread that
> primarily calls GL functions.
Did you have the opportunity to compare Feral's dispatcher threading
implementation versus Nvidia's threading option. If yes, is there any
performance difference? In other word, did you implement it because some
(most) drivers miss this optimization or because it can really bring some
performance improvements (when done carefully).
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