[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Matt Turner mattst88 at gmail.com
Tue Feb 7 22:54:45 UTC 2017

On Tue, Feb 7, 2017 at 10:56 AM, Marek Olšák <maraeo at gmail.com> wrote:
> On Tue, Feb 7, 2017 at 2:57 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
>>> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
>>> > FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
>>> > will segfault?
>>> Yes, even segfaults are expected with mesa_glthread=true.
>>> Marek
>> Would it make sense to be crash-free or even regression-free on at
>> least Piglit, before merging?  (Or are we there already?)
> It's not necessary. glthread is disabled by default. Nobody has tested
> piglit with glthread. That will follow after it's been merged, or
> never if it's never merged.

I don't understand why you're so concerned about merging untested
code. That violates some pretty fundamental development practices of
the project.

It's exactly unfinished projects like this that cause problems and
inevitably have to be deleted later (ilo, openvg, d3d1x, etc). I don't
think it's a burden to develop something out of the master branch
until it's somewhat useful.

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