[Mesa-dev] [PATCH] mesa/uniform: fix strict aliasing issues with int64 code.
Dave Airlie
airlied at gmail.com
Wed Feb 8 01:21:05 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This fixes these like the double version does.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/uniform_query.cpp | 38 ++++++++++++++++++++++++++------------
1 file changed, 26 insertions(+), 12 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 418cfc9..f23da43 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -506,20 +506,28 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
switch (uni->type->base_type) {
- case GLSL_TYPE_UINT:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
+ case GLSL_TYPE_UINT: {
+ uint64_t tmp = src[sidx].u;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
+ }
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
+ case GLSL_TYPE_IMAGE: {
+ int64_t tmp = src[sidx].i;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
- case GLSL_TYPE_BOOL:
- *(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
+ }
+ case GLSL_TYPE_BOOL: {
+ int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
- case GLSL_TYPE_FLOAT:
- *(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
+ }
+ case GLSL_TYPE_FLOAT: {
+ int64_t tmp = src[sidx].f;
+ memcpy(&dst[didx].u, &tmp, sizeof(tmp));
break;
+ }
default:
assert(!"Should not get here.");
break;
@@ -562,12 +570,18 @@ log_uniform(const void *values, enum glsl_base_type basicType,
case GLSL_TYPE_INT:
printf("%d ", v[i].i);
break;
- case GLSL_TYPE_UINT64:
- printf("%lu ", *(uint64_t* )&v[i * 2].u);
+ case GLSL_TYPE_UINT64: {
+ uint64_t tmp;
+ memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
+ printf("%lu ", tmp);
break;
- case GLSL_TYPE_INT64:
- printf("%ld ", *(int64_t* )&v[i * 2].u);
+ }
+ case GLSL_TYPE_INT64: {
+ int64_t tmp;
+ memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
+ printf("%ld ", tmp);
break;
+ }
case GLSL_TYPE_FLOAT:
printf("%g ", v[i].f);
break;
--
2.7.4
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