[Mesa-dev] [PATCH] mesa: use PRId64/PRIu64 when printing 64-bit ints
Nicolai Hähnle
nhaehnle at gmail.com
Wed Feb 8 09:32:24 UTC 2017
On 08.02.2017 10:27, Nicolai Hähnle wrote:
> On 08.02.2017 01:59, Timothy Arceri wrote:
>> ---
>> src/mesa/main/uniform_query.cpp | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/uniform_query.cpp
>> b/src/mesa/main/uniform_query.cpp
>> index 418cfc9..575f1cb 100644
>> --- a/src/mesa/main/uniform_query.cpp
>> +++ b/src/mesa/main/uniform_query.cpp
>> @@ -563,10 +563,10 @@ log_uniform(const void *values, enum
>> glsl_base_type basicType,
>> printf("%d ", v[i].i);
>> break;
>> case GLSL_TYPE_UINT64:
>> - printf("%lu ", *(uint64_t* )&v[i * 2].u);
>> + printf("%" PRId64 " ", *(uint64_t* )&v[i * 2].u);
>
> There's a PRIu64 as well, isn't there? With that fixed:
Ah, never mind, I didn't see the other thread.
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>> break;
>> case GLSL_TYPE_INT64:
>> - printf("%ld ", *(int64_t* )&v[i * 2].u);
>> + printf("%" PRId64 " ", *(int64_t* )&v[i * 2].u);
>> break;
>> case GLSL_TYPE_FLOAT:
>> printf("%g ", v[i].f);
>>
>
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