[Mesa-dev] [PATCH V2 1/2] mesa: use PRId64/PRIu64 when printing 64-bit ints
Timothy Arceri
tarceri at itsqueeze.com
Wed Feb 8 01:35:20 UTC 2017
V2: actually use PRIu64
---
src/mesa/main/uniform_query.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 418cfc9..9da53a7 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -563,10 +563,10 @@ log_uniform(const void *values, enum glsl_base_type basicType,
printf("%d ", v[i].i);
break;
case GLSL_TYPE_UINT64:
- printf("%lu ", *(uint64_t* )&v[i * 2].u);
+ printf("%" PRIu64 " ", *(uint64_t* )&v[i * 2].u);
break;
case GLSL_TYPE_INT64:
- printf("%ld ", *(int64_t* )&v[i * 2].u);
+ printf("%" PRId64 " ", *(int64_t* )&v[i * 2].u);
break;
case GLSL_TYPE_FLOAT:
printf("%g ", v[i].f);
--
2.9.3
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