[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Nicolai Hähnle nhaehnle at gmail.com
Wed Feb 8 09:26:00 UTC 2017


On 07.02.2017 23:54, Matt Turner wrote:
> On Tue, Feb 7, 2017 at 10:56 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> On Tue, Feb 7, 2017 at 2:57 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>>> On Monday, February 6, 2017 8:54:40 PM PST Marek Olšák wrote:
>>>> On Mon, Feb 6, 2017 at 8:20 PM, Ernst Sjöstrand <ernstp at gmail.com> wrote:
>>>>> FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
>>>>> will segfault?
>>>>
>>>> Yes, even segfaults are expected with mesa_glthread=true.
>>>>
>>>> Marek
>>>
>>> Would it make sense to be crash-free or even regression-free on at
>>> least Piglit, before merging?  (Or are we there already?)
>>
>> It's not necessary. glthread is disabled by default. Nobody has tested
>> piglit with glthread. That will follow after it's been merged, or
>> never if it's never merged.
>
> I don't understand why you're so concerned about merging untested
> code. That violates some pretty fundamental development practices of
> the project.
>
> It's exactly unfinished projects like this that cause problems and
> inevitably have to be deleted later (ilo, openvg, d3d1x, etc). I don't
> think it's a burden to develop something out of the master branch
> until it's somewhat useful.

The code is already somewhat useful. Actually, make that _very_ useful 
(big performance improvement) for _some_ cases.

I suspect most of the people in this discussion haven't really looked at 
the code in detail (myself included). We should probably do some of that 
before it is merged, since the code isn't just a new driver that is 
isolated in its own directory. So I agree with Emil that it makes sense 
to let the patches go over the mailing list once.

However, it's fine to merge this without passing piglit.

Cheers,
Nicolai


More information about the mesa-dev mailing list