[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

gregory hainaut gregory.hainaut at gmail.com
Wed Feb 8 19:19:56 UTC 2017

> Regresses performance:
> * Shadow of Mordor (with multiple game gfx settings & driver/HW?)
> * PCSX2 emulator

As Marek said the code still miss some optimization opportunities. FWIW, PCSX2 uses persistant PBO for texture transfer so it can be done without any sync. I removed the sync (with a hack), I won +25% on FPS and rendering was limited by the GPU (Nouveau).


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