[Mesa-dev] [Bug 95374] ARK:survival of the fittest fails when GL4.3 is enabled.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Feb 8 13:31:44 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=95374

--- Comment #7 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Updating status as it's relevant for drirc workaround discussion...

With current version of ARK: Survival Evolved and Mesa, there's exactly the
same problem also on Intel as noted in comment 1, and the same solution.

However, while game starts to main menu with GLSL version override, starting a
single player game from that will crash to some NULL pointer error after
several minutes of game asset loading:
--------------------------
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"
...
Invalid BufferCount=0 while reading
../../../ShooterGame/Content/PrimalEarth/Effects/Materials/environment/M_FX_countdown.uasset.
Pos=1886238581, Size=186863, PrecacheSize=2147483647, PrecacheOffset=1886238581 
--------------------------

(Half a year ago single player mode loaded fine, game crashed only later when
actually playing.)

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