[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)

Marek Olšák maraeo at gmail.com
Wed Feb 8 17:45:39 UTC 2017


On Wed, Feb 8, 2017 at 6:29 PM, Eero Tamminen <eero.t.tamminen at intel.com> wrote:
> Hi,
>
> On 08.02.2017 15:10, Marek Olšák wrote:
>>
>> On Feb 8, 2017 11:15 AM, "Eero Tamminen" <eero.t.tamminen at intel.com
>>     If there are known crashes, and no piglit statistics, how you can
>>     trust that the games which the patch series seems to already help,
>>     actually do work?  That they don't crash or deadlock at some point
>>     because of it?
>>
>> I hate to repeat myself, but it was tested with quite a bunch of games.
>> You know, I actually made it work for Gallium including bug fixes in
>> glthread like bad locking and race conditions. I know Samuel Pitoiset
>> also tested it with good results. A bunch of people on IRC tested it too.
>
>
> Do you have some e.g. wiki page where this status info is collected?
>
>
> So far the data provided in this thread is following:
>
> Improves performance:
> * Borderlands 2 (with multiple game gfx settings & driver/HW?)
>
> Regresses performance:
> * Shadow of Mordor (with multiple game gfx settings & driver/HW?)
> * PCSX2 emulator
>
> Crashes:
> * glmark2 (one test? all tests?  both GL & GLES version?)
> * fgl_glxgears
>
>
>> Concerning the glmark crash, I don't care. Get over it.
>
> Glmark & glxgears are rather simple, so it's just a bit surprising.

I don't understand why any of this is important. Did you not notice
that it's disabled by default and the implementation is not complete?
I think I said it somewhere.

Marek


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