[Mesa-dev] [Bug 99730] Metro Redux game(s) needs override for midshader extension declaration
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 9 13:06:26 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99730
Bug ID: 99730
Summary: Metro Redux game(s) needs override for midshader
extension declaration
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: eero.t.tamminen at intel.com
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 129435
--> https://bugs.freedesktop.org/attachment.cgi?id=129435&action=edit
drirc patch
Use-case:
- Install Steam & Metro 2033 Redux game
- Run game and switch it to High gfx quality
- Run again with warnings enabled
Actual outcome (from apitrace replay):
- This:
--------------------
warning: compilation failed
warning: 0:16(1): error: #extension directive is not allowed in the middle of a
shader
warning: link failed
warning: error: linking with uncompiled shader
warning: link failed
warning: error: linking with uncompiled shader
--------------------
- And tens of these during startup & browsing game options:
--------------------
warning: glGetError(glUseProgram) = GL_INVALID_OPERATION
warning: program validation failed
--------------------
That shader seems to be used only during loading & menus, and I didn't notice
any obvious rendering issues, but may be still better to add drirc workaround
for it. See attached patch for an example.
Note: I don't have Metro Last Light Redux, but it may have the same issue and
same binary name. Earlier non-Redux version of MetroLL didn't have this issue,
and has different binary name.
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