[Mesa-dev] [PATCH] mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
anuj.phogat at gmail.com
Fri Feb 10 21:36:46 UTC 2017
On Fri, Feb 10, 2017 at 1:21 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Fri, Feb 10, 2017 at 4:15 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>> Passes the newly added piglit test for this extension on i965.
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
>> ---
>> A quick look at other drivers didn't show any issues with
>> this new extension. Let me know if you think it won't work
>> for any driver.
>
> Out of curiousity, why do you need this?
>
I'm not aware of any application using it. It's just another ES
extension which can be enabled on Mesa with almost zero
efforts.
>> ---
>> docs/features.txt | 3 +++
>> src/compiler/glsl/builtin_variables.cpp | 3 +++
>> src/compiler/glsl/glsl_parser_extras.cpp | 1 +
>> src/compiler/glsl/glsl_parser_extras.h | 2 ++
>> src/mesa/main/extensions_table.h | 1 +
>> src/mesa/main/mtypes.h | 1 +
>> 6 files changed, 11 insertions(+)
>>
>> diff --git a/docs/features.txt b/docs/features.txt
>> index 2f2d41d..aab35ac 100644
>> --- a/docs/features.txt
>> +++ b/docs/features.txt
>> @@ -221,6 +221,9 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
>> GL_KHR_robustness DONE (i965)
>> GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
>>
>> +These are the extensions cherry-picked to make GLES 3.0
>> + GL_EXT_frag_depth DONE (all drivers that support GLSL ES 1.00)
>
> Not sure what such a partial list gets you...
>
Added to document the extension support. I'll drop it in favor of doing it
sometime later with rest of gles 3.0 extensions.
>> +
>> These are the extensions cherry-picked to make GLES 3.1
>> GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
>>
>> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
>> index 4eb275e..8f054c7 100644
>> --- a/src/compiler/glsl/builtin_variables.cpp
>> +++ b/src/compiler/glsl/builtin_variables.cpp
>> @@ -1193,6 +1193,9 @@ builtin_variable_generator::generate_fs_special_vars()
>> if (state->is_version(110, 300))
>> add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepth");
>>
>> + if (state->es_shader && state->language_version == 100 && state->EXT_frag_depth_enable)
>> + add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepthEXT");
>
> So wait, if I have a #version 300 es shader, and #extension
> GL_EXT_frag_depth: enable, I can't use gl_FragDepthEXT? Where is that
> specified?
>
You're right. I'll modify the condition to use state->language_version >= 100
>> +
>> if (state->ARB_shader_stencil_export_enable) {
>> ir_variable *const var =
>> add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
>> index e16d543..50b067d 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -677,6 +677,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>> EXT(AMD_vertex_shader_viewport_index),
>> EXT(ANDROID_extension_pack_es31a),
>> EXT(EXT_blend_func_extended),
>> + EXT(EXT_frag_depth),
>> EXT(EXT_draw_buffers),
>> EXT(EXT_clip_cull_distance),
>> EXT(EXT_geometry_point_size),
>> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
>> index 424cab5..3f3adec 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.h
>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>> @@ -738,6 +738,8 @@ struct _mesa_glsl_parse_state {
>> bool EXT_blend_func_extended_warn;
>> bool EXT_clip_cull_distance_enable;
>> bool EXT_clip_cull_distance_warn;
>> + bool EXT_frag_depth_enable;
>> + bool EXT_frag_depth_warn;
>> bool EXT_draw_buffers_enable;
>> bool EXT_draw_buffers_warn;
>> bool EXT_geometry_point_size_enable;
>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>> index 75f432b..7ea56c8 100644
>> --- a/src/mesa/main/extensions_table.h
>> +++ b/src/mesa/main/extensions_table.h
>> @@ -211,6 +211,7 @@ EXT(EXT_draw_elements_base_vertex , ARB_draw_elements_base_vertex
>> EXT(EXT_draw_instanced , ARB_draw_instanced , GLL, GLC, x , x , 2006)
>> EXT(EXT_draw_range_elements , dummy_true , GLL, x , x , x , 1997)
>> EXT(EXT_fog_coord , dummy_true , GLL, x , x , x , 1999)
>> +EXT(EXT_frag_depth , dummy_true , x , x , x , ES2, 2010)
>> EXT(EXT_framebuffer_blit , dummy_true , GLL, GLC, x , x , 2005)
>> EXT(EXT_framebuffer_multisample , EXT_framebuffer_multisample , GLL, GLC, x , x , 2005)
>> EXT(EXT_framebuffer_multisample_blit_scaled , EXT_framebuffer_multisample_blit_scaled, GLL, GLC, x , x , 2011)
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index a845a39..770bf72 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -3886,6 +3886,7 @@ struct gl_extensions
>> GLboolean EXT_blend_minmax;
>> GLboolean EXT_depth_bounds_test;
>> GLboolean EXT_draw_buffers2;
>> + GLboolean EXT_frag_depth;
>
> Is this used anywhere?
>
No, I initially added it to allow drivers to enable the extension.
But later switched it on for all. I'll remove it.
>> GLboolean EXT_framebuffer_multisample;
>> GLboolean EXT_framebuffer_multisample_blit_scaled;
>> GLboolean EXT_framebuffer_sRGB;
>> --
>> 2.9.3
>>
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