[Mesa-dev] [PATCH] mesa: Add EXT_frag_depth bits and enable it on all drivers

Ilia Mirkin imirkin at alum.mit.edu
Fri Feb 10 21:21:51 UTC 2017


On Fri, Feb 10, 2017 at 4:15 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> Passes the newly added piglit test for this extension on i965.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> A quick look at other drivers didn't show any issues with
> this new extension. Let me know if you think it won't work
> for any driver.

Out of curiousity, why do you need this?

> ---
>  docs/features.txt                        | 3 +++
>  src/compiler/glsl/builtin_variables.cpp  | 3 +++
>  src/compiler/glsl/glsl_parser_extras.cpp | 1 +
>  src/compiler/glsl/glsl_parser_extras.h   | 2 ++
>  src/mesa/main/extensions_table.h         | 1 +
>  src/mesa/main/mtypes.h                   | 1 +
>  6 files changed, 11 insertions(+)
>
> diff --git a/docs/features.txt b/docs/features.txt
> index 2f2d41d..aab35ac 100644
> --- a/docs/features.txt
> +++ b/docs/features.txt
> @@ -221,6 +221,9 @@ GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
>    GL_KHR_robustness                                     DONE (i965)
>    GL_EXT_shader_integer_mix                             DONE (all drivers that support GLSL)
>
> +These are the extensions cherry-picked to make GLES 3.0
> +  GL_EXT_frag_depth                                     DONE (all drivers that support GLSL ES 1.00)

Not sure what such a partial list gets you...

> +
>  These are the extensions cherry-picked to make GLES 3.1
>  GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
>
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index 4eb275e..8f054c7 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -1193,6 +1193,9 @@ builtin_variable_generator::generate_fs_special_vars()
>     if (state->is_version(110, 300))
>        add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepth");
>
> +   if (state->es_shader && state->language_version == 100 && state->EXT_frag_depth_enable)
> +      add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepthEXT");

So wait, if I have a #version 300 es shader, and #extension
GL_EXT_frag_depth: enable, I can't use gl_FragDepthEXT? Where is that
specified?

> +
>     if (state->ARB_shader_stencil_export_enable) {
>        ir_variable *const var =
>           add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index e16d543..50b067d 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -677,6 +677,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(AMD_vertex_shader_viewport_index),
>     EXT(ANDROID_extension_pack_es31a),
>     EXT(EXT_blend_func_extended),
> +   EXT(EXT_frag_depth),
>     EXT(EXT_draw_buffers),
>     EXT(EXT_clip_cull_distance),
>     EXT(EXT_geometry_point_size),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 424cab5..3f3adec 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -738,6 +738,8 @@ struct _mesa_glsl_parse_state {
>     bool EXT_blend_func_extended_warn;
>     bool EXT_clip_cull_distance_enable;
>     bool EXT_clip_cull_distance_warn;
> +   bool EXT_frag_depth_enable;
> +   bool EXT_frag_depth_warn;
>     bool EXT_draw_buffers_enable;
>     bool EXT_draw_buffers_warn;
>     bool EXT_geometry_point_size_enable;
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index 75f432b..7ea56c8 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -211,6 +211,7 @@ EXT(EXT_draw_elements_base_vertex           , ARB_draw_elements_base_vertex
>  EXT(EXT_draw_instanced                      , ARB_draw_instanced                     , GLL, GLC,  x ,  x , 2006)
>  EXT(EXT_draw_range_elements                 , dummy_true                             , GLL,  x ,  x ,  x , 1997)
>  EXT(EXT_fog_coord                           , dummy_true                             , GLL,  x ,  x ,  x , 1999)
> +EXT(EXT_frag_depth                          , dummy_true                             ,  x ,  x ,  x , ES2, 2010)
>  EXT(EXT_framebuffer_blit                    , dummy_true                             , GLL, GLC,  x ,  x , 2005)
>  EXT(EXT_framebuffer_multisample             , EXT_framebuffer_multisample            , GLL, GLC,  x ,  x , 2005)
>  EXT(EXT_framebuffer_multisample_blit_scaled , EXT_framebuffer_multisample_blit_scaled, GLL, GLC,  x ,  x , 2011)
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index a845a39..770bf72 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3886,6 +3886,7 @@ struct gl_extensions
>     GLboolean EXT_blend_minmax;
>     GLboolean EXT_depth_bounds_test;
>     GLboolean EXT_draw_buffers2;
> +   GLboolean EXT_frag_depth;

Is this used anywhere?

>     GLboolean EXT_framebuffer_multisample;
>     GLboolean EXT_framebuffer_multisample_blit_scaled;
>     GLboolean EXT_framebuffer_sRGB;
> --
> 2.9.3
>
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