[Mesa-dev] software implementation of vulkan for gsoc/evoc
programmerjake at gmail.com
Fri Feb 10 23:03:36 UTC 2017
I would like to write a software implementation of Vulkan for inclusion in
mesa3d. I wanted to use a tiled renderer coupled with llvm and either write
or use a whole-function-vectorization pass. Would anyone be willing to
mentor me for this project? I would probably only need help getting it
committed, and would be able to do the rest with minimal help.
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