[Mesa-dev] [PATCH] glsl/tests: Add UINT64 and INT64 types

Rhys Kidd rhyskidd at gmail.com
Sat Feb 11 22:31:09 UTC 2017


glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_UINT64’ not handled in switch [-Wswitch]
       switch (type->base_type) {
              ^
glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_INT64’ not handled in switch [-Wswitch]

Fixes: 8ce53d4a2f3 ("glsl: Add basic ARB_gpu_shader_int64 types")
Signed-off-by: Rhys Kidd <rhyskidd at gmail.com>
---
 src/compiler/glsl/tests/uniform_initializer_utils.cpp | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/tests/uniform_initializer_utils.cpp b/src/compiler/glsl/tests/uniform_initializer_utils.cpp
index ec64be1..2a1a168 100644
--- a/src/compiler/glsl/tests/uniform_initializer_utils.cpp
+++ b/src/compiler/glsl/tests/uniform_initializer_utils.cpp
@@ -96,6 +96,12 @@ generate_data_element(void *mem_ctx, const glsl_type *type,
       case GLSL_TYPE_DOUBLE:
 	 data.d[i] = double(values[idx]);
 	 break;
+      case GLSL_TYPE_UINT64:
+	 data.u64[i] = (uint64_t) values[idx];
+	 break;
+      case GLSL_TYPE_INT64:
+	 data.i64[i] = (int64_t) values[idx];
+	 break;
       case GLSL_TYPE_ATOMIC_UINT:
       case GLSL_TYPE_STRUCT:
       case GLSL_TYPE_ARRAY:
@@ -130,6 +136,12 @@ generate_data_element(void *mem_ctx, const glsl_type *type,
       case GLSL_TYPE_DOUBLE:
 	 ASSERT_EQ(data.d[i], val->value.d[i]);
 	 break;
+      case GLSL_TYPE_UINT64:
+	 ASSERT_EQ(data.u64[i], val->value.u64[i]);
+	 break;
+      case GLSL_TYPE_INT64:
+	 ASSERT_EQ(data.i64[i], val->value.i64[i]);
+	 break;
       case GLSL_TYPE_ATOMIC_UINT:
       case GLSL_TYPE_STRUCT:
       case GLSL_TYPE_ARRAY:
@@ -236,6 +248,12 @@ verify_data(gl_constant_value *storage, unsigned storage_array_size,
 	 case GLSL_TYPE_DOUBLE:
 	    EXPECT_EQ(val->value.d[i], *(double *)&storage[i*2].i);
 	    break;
+	 case GLSL_TYPE_UINT64:
+	    EXPECT_EQ(val->value.u64[i], *(uint64_t *)&storage[i*2].i);
+	    break;
+	 case GLSL_TYPE_INT64:
+	    EXPECT_EQ(val->value.i64[i], *(int64_t *)&storage[i*2].i);
+	    break;
          case GLSL_TYPE_ATOMIC_UINT:
 	 case GLSL_TYPE_STRUCT:
 	 case GLSL_TYPE_ARRAY:
-- 
2.9.3



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