[Mesa-dev] [PATCH] glsl/tests: Add UINT64 and INT64 types
Elie Tournier
tournier.elie at gmail.com
Mon Feb 13 14:43:06 UTC 2017
Seems good to me.
Reviewed-by: Elie Tournier <tournier.elie at gmail.com>
On Sat, Feb 11, 2017 at 05:31:09PM -0500, Rhys Kidd wrote:
> glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_UINT64’ not handled in switch [-Wswitch]
> switch (type->base_type) {
> ^
> glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_INT64’ not handled in switch [-Wswitch]
>
> Fixes: 8ce53d4a2f3 ("glsl: Add basic ARB_gpu_shader_int64 types")
> Signed-off-by: Rhys Kidd <rhyskidd at gmail.com>
> ---
> src/compiler/glsl/tests/uniform_initializer_utils.cpp | 18 ++++++++++++++++++
> 1 file changed, 18 insertions(+)
>
> diff --git a/src/compiler/glsl/tests/uniform_initializer_utils.cpp b/src/compiler/glsl/tests/uniform_initializer_utils.cpp
> index ec64be1..2a1a168 100644
> --- a/src/compiler/glsl/tests/uniform_initializer_utils.cpp
> +++ b/src/compiler/glsl/tests/uniform_initializer_utils.cpp
> @@ -96,6 +96,12 @@ generate_data_element(void *mem_ctx, const glsl_type *type,
> case GLSL_TYPE_DOUBLE:
> data.d[i] = double(values[idx]);
> break;
> + case GLSL_TYPE_UINT64:
> + data.u64[i] = (uint64_t) values[idx];
> + break;
> + case GLSL_TYPE_INT64:
> + data.i64[i] = (int64_t) values[idx];
> + break;
> case GLSL_TYPE_ATOMIC_UINT:
> case GLSL_TYPE_STRUCT:
> case GLSL_TYPE_ARRAY:
> @@ -130,6 +136,12 @@ generate_data_element(void *mem_ctx, const glsl_type *type,
> case GLSL_TYPE_DOUBLE:
> ASSERT_EQ(data.d[i], val->value.d[i]);
> break;
> + case GLSL_TYPE_UINT64:
> + ASSERT_EQ(data.u64[i], val->value.u64[i]);
> + break;
> + case GLSL_TYPE_INT64:
> + ASSERT_EQ(data.i64[i], val->value.i64[i]);
> + break;
> case GLSL_TYPE_ATOMIC_UINT:
> case GLSL_TYPE_STRUCT:
> case GLSL_TYPE_ARRAY:
> @@ -236,6 +248,12 @@ verify_data(gl_constant_value *storage, unsigned storage_array_size,
> case GLSL_TYPE_DOUBLE:
> EXPECT_EQ(val->value.d[i], *(double *)&storage[i*2].i);
> break;
> + case GLSL_TYPE_UINT64:
> + EXPECT_EQ(val->value.u64[i], *(uint64_t *)&storage[i*2].i);
> + break;
> + case GLSL_TYPE_INT64:
> + EXPECT_EQ(val->value.i64[i], *(int64_t *)&storage[i*2].i);
> + break;
> case GLSL_TYPE_ATOMIC_UINT:
> case GLSL_TYPE_STRUCT:
> case GLSL_TYPE_ARRAY:
> --
> 2.9.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list