[Mesa-dev] [PATCH 1/2] gallium/hud: call u_upload_alloc only once
Marek Olšák
maraeo at gmail.com
Sat Feb 11 23:25:12 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/hud/hud_context.c | 37 ++++++++++++++++++++++++++-------
1 file changed, 29 insertions(+), 8 deletions(-)
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index aa63171..15ca471 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -90,20 +90,21 @@ struct hud_context {
unsigned fb_width, fb_height;
/* vertices for text and background drawing are accumulated here and then
* drawn all at once */
struct vertex_queue {
float *vertices;
struct pipe_vertex_buffer vbuf;
unsigned max_num_vertices;
unsigned num_vertices;
+ unsigned buffer_size;
} text, bg, whitelines;
bool has_srgb;
};
#ifdef PIPE_OS_UNIX
static void
signal_visible_handler(int sig, siginfo_t *siginfo, void *context)
{
huds_visible = !huds_visible;
@@ -449,29 +450,27 @@ hud_pane_draw_colored_objects(struct hud_context *hud,
i++;
}
/* draw the line strips */
LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
hud_draw_graph_line_strip(hud, gr, pane->inner_x1, pane->inner_y2, pane->yscale);
}
}
static void
-hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v,
- unsigned num_vertices, unsigned stride)
+hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v,
+ unsigned num_vertices, unsigned stride)
{
v->num_vertices = 0;
v->max_num_vertices = num_vertices;
v->vbuf.stride = stride;
- u_upload_alloc(hud->pipe->stream_uploader, 0, v->vbuf.stride * v->max_num_vertices,
- 16, &v->vbuf.buffer_offset, &v->vbuf.buffer,
- (void**)&v->vertices);
+ v->buffer_size = stride * num_vertices;
}
/**
* Draw the HUD to the texture \p tex.
* The texture is usually the back buffer being displayed.
*/
void
hud_draw(struct hud_context *hud, struct pipe_resource *tex)
{
struct cso_context *cso = hud->cso;
@@ -556,23 +555,45 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
cso_set_geometry_shader_handle(cso, NULL);
cso_set_vertex_shader_handle(cso, hud->vs);
cso_set_vertex_elements(cso, 2, hud->velems);
cso_set_render_condition(cso, NULL, FALSE, 0);
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1,
&hud->font_sampler_view);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
- hud_alloc_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
- hud_alloc_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
+ hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+
+ /* Allocate everything once and divide the storage into 3 portions
+ * manually, because u_upload_alloc can unmap memory from previous calls.
+ */
+ u_upload_alloc(hud->pipe->stream_uploader, 0,
+ hud->bg.buffer_size +
+ hud->whitelines.buffer_size +
+ hud->text.buffer_size,
+ 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
+ (void**)&hud->bg.vertices);
+ pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
+ pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
+
+ hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
+ hud->bg.buffer_size;
+ hud->whitelines.vertices = hud->bg.vertices +
+ hud->bg.buffer_size / sizeof(float);
+
+ hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
+ hud->whitelines.buffer_size;
+ hud->text.vertices = hud->whitelines.vertices +
+ hud->whitelines.buffer_size / sizeof(float);
/* prepare all graphs */
hud_batch_query_update(hud->batch_query);
LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
gr->query_new_value(gr);
}
if (pane->sort_items) {
--
2.7.4
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