[Mesa-dev] [PATCH 2/2] gallium/hud: don't use user vertex buffers

Marek Olšák maraeo at gmail.com
Sat Feb 11 23:25:13 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/auxiliary/hud/hud_context.c | 26 +++++++++++++++++++-------
 1 file changed, 19 insertions(+), 7 deletions(-)

diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index 15ca471..9de260c 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -91,59 +91,63 @@ struct hud_context {
    unsigned fb_width, fb_height;
 
    /* vertices for text and background drawing are accumulated here and then
     * drawn all at once */
    struct vertex_queue {
       float *vertices;
       struct pipe_vertex_buffer vbuf;
       unsigned max_num_vertices;
       unsigned num_vertices;
       unsigned buffer_size;
-   } text, bg, whitelines;
+   } text, bg, whitelines, color_prims;
 
    bool has_srgb;
 };
 
 #ifdef PIPE_OS_UNIX
 static void
 signal_visible_handler(int sig, siginfo_t *siginfo, void *context)
 {
    huds_visible = !huds_visible;
 }
 #endif
 
 static void
 hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
                        float *buffer, unsigned num_vertices,
                        float r, float g, float b, float a,
                        int xoffset, int yoffset, float yscale)
 {
    struct cso_context *cso = hud->cso;
-   struct pipe_vertex_buffer vbuffer = {0};
+   unsigned size = num_vertices * hud->color_prims.vbuf.stride;
+
+   assert(size <= hud->color_prims.buffer_size);
+   memcpy(hud->color_prims.vertices, buffer, size);
 
    hud->constants.color[0] = r;
    hud->constants.color[1] = g;
    hud->constants.color[2] = b;
    hud->constants.color[3] = a;
    hud->constants.translate[0] = (float) xoffset;
    hud->constants.translate[1] = (float) yoffset;
    hud->constants.scale[0] = 1;
    hud->constants.scale[1] = yscale;
    cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
 
-   vbuffer.user_buffer = buffer;
-   vbuffer.stride = 2 * sizeof(float);
-
    cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso),
-                          1, &vbuffer);
+                          1, &hud->color_prims.vbuf);
    cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
    cso_draw_arrays(cso, prim, 0, num_vertices);
+
+   hud->color_prims.vertices += size / sizeof(float);
+   hud->color_prims.vbuf.buffer_offset += size;
+   hud->color_prims.buffer_size -= size;
 }
 
 static void
 hud_draw_colored_quad(struct hud_context *hud, unsigned prim,
                       unsigned x1, unsigned y1, unsigned x2, unsigned y2,
                       float r, float g, float b, float a)
 {
    float buffer[] = {
       (float) x1, (float) y1,
       (float) x1, (float) y2,
@@ -558,43 +562,51 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
    cso_set_render_condition(cso, NULL, FALSE, 0);
    cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1,
                          &hud->font_sampler_view);
    cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
    cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
 
    /* prepare vertex buffers */
    hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
    hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
    hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
+   hud_prepare_vertices(hud, &hud->color_prims, 32 * 1024, 2 * sizeof(float));
 
    /* Allocate everything once and divide the storage into 3 portions
     * manually, because u_upload_alloc can unmap memory from previous calls.
     */
    u_upload_alloc(hud->pipe->stream_uploader, 0,
                   hud->bg.buffer_size +
                   hud->whitelines.buffer_size +
-                  hud->text.buffer_size,
+                  hud->text.buffer_size +
+                  hud->color_prims.buffer_size,
                   16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
                   (void**)&hud->bg.vertices);
    pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
    pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
+   pipe_resource_reference(&hud->color_prims.vbuf.buffer, hud->bg.vbuf.buffer);
 
    hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
                                         hud->bg.buffer_size;
    hud->whitelines.vertices = hud->bg.vertices +
                               hud->bg.buffer_size / sizeof(float);
 
    hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
                                   hud->whitelines.buffer_size;
    hud->text.vertices = hud->whitelines.vertices +
                         hud->whitelines.buffer_size / sizeof(float);
 
+   hud->color_prims.vbuf.buffer_offset = hud->text.vbuf.buffer_offset +
+                                         hud->text.buffer_size;
+   hud->color_prims.vertices = hud->text.vertices +
+                               hud->text.buffer_size / sizeof(float);
+
    /* prepare all graphs */
    hud_batch_query_update(hud->batch_query);
 
    LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
       LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
          gr->query_new_value(gr);
       }
 
       if (pane->sort_items) {
          LIST_FOR_EACH_ENTRY_SAFE(gr, next, &pane->graph_list, head) {
-- 
2.7.4



More information about the mesa-dev mailing list