[Mesa-dev] [PATCH] mesa: lower severity for GLSL compiler warnings

James Legg jlegg at feralinteractive.com
Mon Feb 13 17:43:21 UTC 2017


This matches the examples in the GL_KHR_debug spec.
---
 src/mesa/main/errors.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 3a40c74..ad495d6 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -385,7 +385,8 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
                    const char *msg)
 {
    enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
-   enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
+   enum mesa_debug_severity severity = (type ==  MESA_DEBUG_TYPE_ERROR)
+       ? MESA_DEBUG_SEVERITY_HIGH : MESA_DEBUG_SEVERITY_MEDIUM;
    int len;
 
    _mesa_debug_get_id(id);
-- 
2.9.3



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