[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
gregory hainaut
gregory.hainaut at gmail.com
Mon Feb 13 18:12:13 UTC 2017
On Mon, 13 Feb 2017 17:04:01 +0100
Marek Olšák <maraeo at gmail.com> wrote:
> On Mon, Feb 13, 2017 at 4:14 PM, Gregory Hainaut
> <gregory.hainaut at gmail.com> wrote:
> > If I remember correctly I got something like 4K-8K fails (total is 40K
> > tests) when I broke the GL1 restore dispatch function. So it is
> > around 10%-20%. Maybe it was only the test below 3.1. I was afraid
> > that various modern extension could still be tested with some GL1
> > drawing.
>
> The number of tests run doesn't necessarily correspond to the amount
> of test coverage. 10 tests doing different things can be more useful
> than 10000 tests doing the same thing.
>
> Marek
Fair point.
As a side note, I tested both glxgear and glmark2 which are now crash-free :)
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