[Mesa-dev] Time to merge threaded GL dispatch? (aka glthread)
Marek Olšák
maraeo at gmail.com
Mon Feb 13 16:04:01 UTC 2017
On Mon, Feb 13, 2017 at 4:14 PM, Gregory Hainaut
<gregory.hainaut at gmail.com> wrote:
> If I remember correctly I got something like 4K-8K fails (total is 40K
> tests) when I broke the GL1 restore dispatch function. So it is
> around 10%-20%. Maybe it was only the test below 3.1. I was afraid
> that various modern extension could still be tested with some GL1
> drawing.
The number of tests run doesn't necessarily correspond to the amount
of test coverage. 10 tests doing different things can be more useful
than 10000 tests doing the same thing.
Marek
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