[Mesa-dev] [PATCH 1/2] i965/ps: Use ForceThreadDispatchEnable instead of AccessUAV.

Jason Ekstrand jason at jlekstrand.net
Tue Feb 14 01:28:30 UTC 2017


The AccessUAV bit is not quite what we want because it's more about
coherency between storage operations than it is about dispatch.  Also,
the 3DSTATE_PS_EXTRA::PixelShaderHasUAV bit seems to cause hangs on
Broadwell for unknown reasons so it's best to just leave it off.  The
3DSTATE_WM::ForceThreadDispatchEnable bit, on the other hand, does
exactly what we want and seems to work fine.
---
 src/mesa/drivers/dri/i965/brw_defines.h   |  2 ++
 src/mesa/drivers/dri/i965/gen8_ps_state.c | 52 ++++++++++---------------------
 2 files changed, 19 insertions(+), 35 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 3c5c6c4..9ad36ca 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -2733,6 +2733,8 @@ enum brw_barycentric_mode {
 # define GEN7_WM_MSDISPMODE_PERSAMPLE			(0 << 31)
 # define GEN7_WM_MSDISPMODE_PERPIXEL			(1 << 31)
 # define HSW_WM_UAV_ONLY                                (1 << 30)
+# define GEN8_WM_FORCE_THREAD_DISPATCH_OFF              (1 << 19)
+# define GEN8_WM_FORCE_THREAD_DISPATCH_ON               (2 << 19)
 
 #define _3DSTATE_PS				0x7820 /* GEN7+ */
 /* DW1: kernel pointer */
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 0346826..cca57e6 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -74,39 +74,6 @@ gen8_upload_ps_extra(struct brw_context *brw,
    if (brw->gen >= 9 && prog_data->pulls_bary)
       dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
 
-   /* The stricter cross-primitive coherency guarantees that the hardware
-    * gives us with the "Accesses UAV" bit set for at least one shader stage
-    * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
-    * redundant within the current image, atomic counter and SSBO GL APIs,
-    * which all have very loose ordering and coherency requirements and
-    * generally rely on the application to insert explicit barriers when a
-    * shader invocation is expected to see the memory writes performed by the
-    * invocations of some previous primitive.  Regardless of the value of "UAV
-    * coherency required", the "Accesses UAV" bits will implicitly cause an in
-    * most cases useless DC flush when the lowermost stage with the bit set
-    * finishes execution.
-    *
-    * It would be nice to disable it, but in some cases we can't because on
-    * Gen8+ it also has an influence on rasterization via the PS UAV-only
-    * signal (which could be set independently from the coherency mechanism in
-    * the 3DSTATE_WM command on Gen7), and because in some cases it will
-    * determine whether the hardware skips execution of the fragment shader or
-    * not via the ThreadDispatchEnable signal.  However if we know that
-    * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
-    * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
-    * difference so we may just disable it here.
-    *
-    * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
-    * take into account KillPixels when no depth or stencil writes are enabled.
-    * In order for occlusion queries to work correctly with no attachments, we
-    * need to force-enable here.
-    *
-    * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
-    */
-   if ((prog_data->has_side_effects || prog_data->uses_kill) &&
-       !brw_color_buffer_write_enabled(brw))
-      dw1 |= GEN8_PSX_SHADER_HAS_UAV;
-
    if (prog_data->computed_stencil) {
       assert(brw->gen >= 9);
       dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
@@ -127,7 +94,6 @@ upload_ps_extra(struct brw_context *brw)
 
 const struct brw_tracked_state gen8_ps_extra = {
    .dirty = {
-      .mesa  = _NEW_BUFFERS | _NEW_COLOR,
       .brw   = BRW_NEW_BLORP |
                BRW_NEW_CONTEXT |
                BRW_NEW_FRAGMENT_PROGRAM |
@@ -169,6 +135,20 @@ upload_wm_state(struct brw_context *brw)
    else if (wm_prog_data->has_side_effects)
       dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
 
+   /* In most cases, the computation for the WM_INT::ThreadDispatchEnable
+    * does exactly what you want.  However, when you don't have any color
+    * buffers or when depth/stencil writes are disabled, it misses a few
+    * cases.  In those cases, we force it to dispatch the PS by using the
+    * 3DSTATE_WM::ForceThreadDispatchEnable bit.  According to the docs,
+    * this bit is not validated and shouldn't be used.  However, it seems
+    * to work fine and this is exactly the type of thing you would use such
+    *
+    * BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS | _NEW_COLOR
+    */
+   if ((wm_prog_data->has_side_effects || wm_prog_data->uses_kill) &&
+       !brw_color_buffer_write_enabled(brw))
+      dw1 |= GEN8_WM_FORCE_THREAD_DISPATCH_ON;
+
    BEGIN_BATCH(2);
    OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
    OUT_BATCH(dw1);
@@ -177,7 +157,9 @@ upload_wm_state(struct brw_context *brw)
 
 const struct brw_tracked_state gen8_wm_state = {
    .dirty = {
-      .mesa  = _NEW_LINE |
+      .mesa  = _NEW_BUFFERS |
+               _NEW_COLOR |
+               _NEW_LINE |
                _NEW_POLYGON,
       .brw   = BRW_NEW_BLORP |
                BRW_NEW_CONTEXT |
-- 
2.5.0.400.gff86faf



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