[Mesa-dev] [PATCH 2/3] nir: handle 64-bit integer types in glsl->nir type conversion.
Dave Airlie
airlied at gmail.com
Wed Feb 15 08:43:06 UTC 2017
From: Dave Airlie <airlied at redhat.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/nir/nir.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 8bbc41d..d92e6eb 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -688,6 +688,12 @@ nir_get_nir_type_for_glsl_type(const struct glsl_type *type)
case GLSL_TYPE_INT:
return nir_type_int32;
break;
+ case GLSL_TYPE_UINT64:
+ return nir_type_uint64;
+ break;
+ case GLSL_TYPE_INT64:
+ return nir_type_int64;
+ break;
case GLSL_TYPE_FLOAT:
return nir_type_float32;
break;
--
2.9.3
More information about the mesa-dev
mailing list