[Mesa-dev] [PATCH 2/3] nir: handle 64-bit integer types in glsl->nir type conversion.

Dave Airlie airlied at gmail.com
Wed Feb 15 08:43:06 UTC 2017


From: Dave Airlie <airlied at redhat.com>

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/compiler/nir/nir.h | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 8bbc41d..d92e6eb 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -688,6 +688,12 @@ nir_get_nir_type_for_glsl_type(const struct glsl_type *type)
    case GLSL_TYPE_INT:
       return nir_type_int32;
       break;
+   case GLSL_TYPE_UINT64:
+      return nir_type_uint64;
+      break;
+   case GLSL_TYPE_INT64:
+      return nir_type_int64;
+      break;
    case GLSL_TYPE_FLOAT:
       return nir_type_float32;
       break;
-- 
2.9.3



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