[Mesa-dev] [PATCH 2/3] nir: handle 64-bit integer types in glsl->nir type conversion.

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Feb 15 13:39:42 UTC 2017


Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

On Wed, 2017-02-15 at 18:43 +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/compiler/nir/nir.h | 6 ++++++
>  1 file changed, 6 insertions(+)
> 
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 8bbc41d..d92e6eb 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -688,6 +688,12 @@ nir_get_nir_type_for_glsl_type(const struct
> glsl_type *type)
>     case GLSL_TYPE_INT:
>        return nir_type_int32;
>        break;
> +   case GLSL_TYPE_UINT64:
> +      return nir_type_uint64;
> +      break;
> +   case GLSL_TYPE_INT64:
> +      return nir_type_int64;
> +      break;
>     case GLSL_TYPE_FLOAT:
>        return nir_type_float32;
>        break;
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