[Mesa-dev] [PATCH 1/2] st/mesa: fix crash in shader cache cased by race condition

Timothy Arceri tarceri at itsqueeze.com
Thu Feb 23 03:59:20 UTC 2017


If a thread doesn't load GLSL IR from cache but does load TGSI
from cache (that was created by another thread) than it will
crash due to expecting gl_program_parameter_list to have been
restored from the GLSL IR cache and not be null.
---
 src/mesa/state_tracker/st_shader_cache.c | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index 607e5b1..eb66f99 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -233,6 +233,14 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
       ralloc_free(buf);
    }
 
+   /* Now that we have created the sha1 keys that will be used for writting to
+    * the tgsi cache fallback to the regular glsl to tgsi path if we didn't
+    * load the GLSL IR from cache. We do this as glsl to tgsi can alter things
+    * such as gl_program_parameter_list which holds things like uniforms.
+    */
+   if (prog->data->LinkStatus != linking_skipped)
+      return false;
+
    struct st_context *st = st_context(ctx);
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] == NULL)
@@ -389,12 +397,6 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
 
 fallback_recompile:
 
-   /* GLSL IR was compiled and linked so just fallback to the regular
-    * glsl to tgsi path.
-    */
-   if (prog->data->LinkStatus != linking_skipped)
-      return false;
-
    for (unsigned i = 0; i < prog->NumShaders; i++) {
       _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
    }
-- 
2.9.3



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