[Mesa-dev] [PATCH 2/2] st/mesa: free shader cache buffer on fallback
Timothy Arceri
tarceri at itsqueeze.com
Thu Feb 23 03:59:21 UTC 2017
---
src/mesa/state_tracker/st_shader_cache.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index eb66f99..fba4b0a 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -242,13 +242,14 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
return false;
struct st_context *st = st_context(ctx);
+ uint8_t *buffer = NULL;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
unsigned char *sha1 = stage_sha1[i];
size_t size;
- uint8_t *buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
+ buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
if (buffer) {
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, buffer, size);
@@ -396,6 +397,7 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
return true;
fallback_recompile:
+ free(buffer);
for (unsigned i = 0; i < prog->NumShaders; i++) {
_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
--
2.9.3
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