[Mesa-dev] [PATCH 3/7] glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
maraeo at gmail.com
Sun Jan 1 00:34:28 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
so that backends don't have to run it manually
---
src/compiler/glsl/glsl_parser_extras.cpp | 3 ++-
src/mesa/program/ir_to_mesa.cpp | 2 --
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 8 +-------
3 files changed, 3 insertions(+), 10 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 4566aa9..b12cf3d 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2099,21 +2099,22 @@ do_common_optimization(exec_list *ir, bool linked,
OPT(do_tree_grafting, ir);
OPT(do_constant_propagation, ir);
if (linked)
OPT(do_constant_variable, ir);
else
OPT(do_constant_variable_unlinked, ir);
OPT(do_constant_folding, ir);
OPT(do_minmax_prune, ir);
OPT(do_rebalance_tree, ir);
OPT(do_algebraic, ir, native_integers, options);
- OPT(do_lower_jumps, ir);
+ OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
+ options->EmitNoCont, options->EmitNoLoops);
OPT(do_vec_index_to_swizzle, ir);
OPT(lower_vector_insert, ir, false);
OPT(do_swizzle_swizzle, ir);
OPT(do_noop_swizzle, ir);
OPT(optimize_split_arrays, ir, linked);
OPT(optimize_redundant_jumps, ir);
if (options->MaxUnrollIterations) {
loop_state *ls = analyze_loop_variables(ir);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 653b822..0089e80 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2972,22 +2972,20 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do {
progress = false;
/* Lowering */
do_mat_op_to_vec(ir);
lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
progress = do_common_optimization(ir, true, true,
options, ctx->Const.NativeIntegers)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
if (options->MaxIfDepth == 0)
progress = lower_discard(ir) || progress;
progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f738084..59d4d69 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6889,28 +6889,22 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_vec_index_to_cond_assign(ir);
lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);
lower_noise(ir);
if (options->MaxIfDepth == 0) {
lower_discard(ir);
}
do {
- progress = false;
-
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
progress = do_common_optimization(ir, true, true, options,
- ctx->Const.NativeIntegers)
- || progress;
-
+ ctx->Const.NativeIntegers);
progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
options->MaxIfDepth, if_threshold) ||
progress;
} while (progress);
validate_ir_tree(ir);
}
build_program_resource_list(ctx, prog);
--
2.7.4
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