[Mesa-dev] [PATCH 5/9] radeonsi: don't wait for compute shaders in texture_barrier

Marek Olšák maraeo at gmail.com
Mon Jan 2 20:17:02 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

it doesn't interact with compute shaders in any way
---
 src/gallium/drivers/radeonsi/si_state.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 11f9fb8..6e7d8da 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3480,22 +3480,21 @@ static void si_set_tess_state(struct pipe_context *ctx,
 	si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
 	pipe_resource_reference(&cb.buffer, NULL);
 }
 
 static void si_texture_barrier(struct pipe_context *ctx)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 
 	sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
 			 SI_CONTEXT_INV_GLOBAL_L2 |
-			 SI_CONTEXT_FLUSH_AND_INV_CB |
-			 SI_CONTEXT_CS_PARTIAL_FLUSH;
+			 SI_CONTEXT_FLUSH_AND_INV_CB;
 }
 
 /* This only ensures coherency for shader image/buffer stores. */
 static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 
 	/* Subsequent commands must wait for all shader invocations to
 	 * complete. */
 	sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
-- 
2.7.4



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