[Mesa-dev] [PATCH 3/3] radeonsi: add TC L2 prefetch for shaders and VBO descriptors

Marek Olšák maraeo at gmail.com
Mon Jan 2 20:18:38 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeonsi/si_cp_dma.c     | 12 +++++++++
 src/gallium/drivers/radeonsi/si_pipe.h       |  2 ++
 src/gallium/drivers/radeonsi/si_state_draw.c | 37 +++++++++++++++++++++++++++-
 3 files changed, 50 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 653021e..13b901b 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -360,14 +360,26 @@ void si_copy_buffer(struct si_context *sctx,
 					 &is_first);
 
 	if (tc_l2_flag)
 		r600_resource(dst)->TC_L2_dirty = true;
 
 	/* If it's not a prefetch... */
 	if (dst_offset != src_offset)
 		sctx->b.num_cp_dma_calls++;
 }
 
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+			      uint64_t offset, unsigned size)
+{
+	assert(sctx->b.chip_class >= CIK);
+
+	si_copy_buffer(sctx, buf, buf, offset, offset, size,
+		       SI_CPDMA_SKIP_CHECK_CS_SPACE |
+		       SI_CPDMA_SKIP_SYNC_AFTER |
+		       SI_CPDMA_SKIP_SYNC_BEFORE |
+		       SI_CPDMA_SKIP_GFX_SYNC);
+}
+
 void si_init_cp_dma_functions(struct si_context *sctx)
 {
 	sctx->b.clear_buffer = si_clear_buffer;
 }
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index dc37c8d..c0a4636 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -374,20 +374,22 @@ void si_resource_copy_region(struct pipe_context *ctx,
 /* si_cp_dma.c */
 #define SI_CPDMA_SKIP_CHECK_CS_SPACE	(1 << 0) /* don't call need_cs_space */
 #define SI_CPDMA_SKIP_SYNC_AFTER	(1 << 1) /* don't wait for DMA after the copy */
 #define SI_CPDMA_SKIP_SYNC_BEFORE	(1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
 #define SI_CPDMA_SKIP_GFX_SYNC		(1 << 3) /* don't flush caches and don't wait for PS/CS */
 
 void si_copy_buffer(struct si_context *sctx,
 		    struct pipe_resource *dst, struct pipe_resource *src,
 		    uint64_t dst_offset, uint64_t src_offset, unsigned size,
 		    unsigned user_flags);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+			      uint64_t offset, unsigned size);
 void si_init_cp_dma_functions(struct si_context *sctx);
 
 /* si_debug.c */
 void si_init_debug_functions(struct si_context *sctx);
 void si_check_vm_faults(struct r600_common_context *ctx,
 			struct radeon_saved_cs *saved, enum ring_type ring);
 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
 
 /* si_dma.c */
 void si_init_dma_functions(struct si_context *sctx);
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index b3f664e..7b75602 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -930,20 +930,31 @@ void si_ce_pre_draw_synchronization(struct si_context *sctx)
 void si_ce_post_draw_synchronization(struct si_context *sctx)
 {
 	if (sctx->ce_need_synchronization) {
 		radeon_emit(sctx->b.gfx.cs, PKT3(PKT3_INCREMENT_DE_COUNTER, 0, 0));
 		radeon_emit(sctx->b.gfx.cs, 0);
 
 		sctx->ce_need_synchronization = false;
 	}
 }
 
+static void cik_prefetch_shader_async(struct si_context *sctx,
+				      struct si_pm4_state *state)
+{
+	if (state) {
+		struct pipe_resource *bo = &state->bo[0]->b.b;
+		assert(state->nbo == 1);
+
+		cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
+	}
+}
+
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 {
 	struct si_context *sctx = (struct si_context *)ctx;
 	struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
 	struct pipe_index_buffer ib = {};
 	unsigned mask, dirty_fb_counter, dirty_tex_counter, rast_prim;
 
 	if (likely(!info->indirect)) {
 		/* SI-CI treat instance_count==0 as instance_count==1. There is
 		 * no workaround for indirect draws, but we can at least skip
@@ -1107,24 +1118,48 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 
 	si_need_cs_space(sctx);
 
 	/* Since we've called r600_context_add_resource_size for vertex buffers,
 	 * this must be called after si_need_cs_space, because we must let
 	 * need_cs_space flush before we add buffers to the buffer list.
 	 */
 	if (!si_upload_vertex_buffer_descriptors(sctx))
 		return;
 
-	/* Flushed caches prior to emitting states. */
+	/* Flushed caches prior to prefetching shaders. */
 	if (sctx->b.flags)
 		si_emit_cache_flush(sctx);
 
+	/* Prefetch shaders and VBO descriptors to TC L2. */
+	if (sctx->b.chip_class >= CIK) {
+		if (si_pm4_state_changed(sctx, ls))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
+		if (si_pm4_state_changed(sctx, hs))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
+		if (si_pm4_state_changed(sctx, es))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.es);
+		if (si_pm4_state_changed(sctx, gs))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
+		if (si_pm4_state_changed(sctx, vs))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+
+		/* Vertex buffer descriptors are uploaded uncached, so prefetch
+		 * them right after the VS binary. */
+		if (sctx->vertex_buffers.pointer_dirty) {
+			cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
+						sctx->vertex_buffers.buffer_offset,
+						sctx->vertex_elements->count * 16);
+		}
+		if (si_pm4_state_changed(sctx, ps))
+			cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
+	}
+
 	/* Emit states. */
 	mask = sctx->dirty_atoms;
 	while (mask) {
 		struct r600_atom *atom = sctx->atoms.array[u_bit_scan(&mask)];
 
 		atom->emit(&sctx->b, atom);
 	}
 	sctx->dirty_atoms = 0;
 
 	si_pm4_emit_dirty(sctx);
-- 
2.7.4



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