[Mesa-dev] [PATCH 10/53] i965: stop passing gl_shader_program to brw_assign_common_binding_table_offsets()
Timothy Arceri
timothy.arceri at collabora.com
Tue Jan 3 02:43:14 UTC 2017
We now get eventhing we need directly from gl_program so there is
no need for this.
---
src/mesa/drivers/dri/i965/brw_cs.c | 5 ++---
src/mesa/drivers/dri/i965/brw_gs.c | 6 ++----
src/mesa/drivers/dri/i965/brw_shader.cpp | 5 -----
src/mesa/drivers/dri/i965/brw_shader.h | 1 -
src/mesa/drivers/dri/i965/brw_tcs.c | 2 +-
src/mesa/drivers/dri/i965/brw_tes.c | 2 +-
src/mesa/drivers/dri/i965/brw_vs.c | 2 +-
src/mesa/drivers/dri/i965/brw_wm.c | 6 ++----
8 files changed, 9 insertions(+), 20 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
index f220846..8658406 100644
--- a/src/mesa/drivers/dri/i965/brw_cs.c
+++ b/src/mesa/drivers/dri/i965/brw_cs.c
@@ -36,7 +36,6 @@
static void
assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_cs_prog_data *prog_data)
{
@@ -47,7 +46,7 @@ assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
next_binding_table_offset++;
brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo,
- shader_prog, prog, &prog_data->base,
+ prog, &prog_data->base,
next_binding_table_offset);
}
@@ -81,7 +80,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
prog_data.base.total_shared = cp->program.info.cs.shared_size;
}
- assign_cs_binding_table_offsets(devinfo, prog, &cp->program, &prog_data);
+ assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 7886737..5896726 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -74,7 +74,6 @@ brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
static void
assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_gs_prog_data *prog_data)
{
@@ -84,8 +83,7 @@ assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0;
brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo,
- shader_prog, prog,
- &prog_data->base.base,
+ prog, &prog_data->base.base,
reserved);
}
@@ -104,7 +102,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
memset(&prog_data, 0, sizeof(prog_data));
- assign_gs_binding_table_offsets(devinfo, prog, &gp->program, &prog_data);
+ assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 267f5fb..1ada15d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1181,17 +1181,12 @@ backend_shader::calculate_cfg()
uint32_t
brw_assign_common_binding_table_offsets(gl_shader_stage stage,
const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset)
{
- const struct gl_linked_shader *shader = NULL;
int num_textures = util_last_bit(prog->SamplersUsed);
- if (shader_prog)
- shader = shader_prog->_LinkedShaders[stage];
-
stage_prog_data->binding_table.texture_start = next_binding_table_offset;
next_binding_table_offset += num_textures;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index e8b34d5..bd03204 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -258,7 +258,6 @@ struct brw_gs_compile
uint32_t
brw_assign_common_binding_table_offsets(gl_shader_stage stage,
const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 3f8798a..0978776 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -211,7 +211,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
if (tcp) {
brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_CTRL, devinfo,
- shader_prog, &tcp->program,
+ &tcp->program,
&prog_data.base.base, 0);
prog_data.base.base.image_param =
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index 9adde20..520963b 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -92,7 +92,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
memset(&prog_data, 0, sizeof(prog_data));
brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_EVAL, devinfo,
- shader_prog, &tep->program,
+ &tep->program,
&prog_data.base.base, 0);
switch (tep->program.info.tes.spacing) {
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 2720f82..3961375 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -161,7 +161,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
mem_ctx = ralloc_context(NULL);
- brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, prog,
+ brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo,
&vp->program, &prog_data.base.base,
0);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 3a800ad..674678f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -43,7 +43,6 @@
static void
assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data)
@@ -58,7 +57,7 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
next_binding_table_offset =
brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo,
- shader_prog, prog, &prog_data->base,
+ prog, &prog_data->base,
next_binding_table_offset);
if (prog->nir->info->outputs_read && !key->coherent_fb_fetch) {
@@ -156,8 +155,7 @@ brw_codegen_wm_prog(struct brw_context *brw,
if (!prog)
prog_data.base.use_alt_mode = true;
- assign_fs_binding_table_offsets(devinfo, prog, &fp->program, key,
- &prog_data);
+ assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
--
2.9.3
More information about the mesa-dev
mailing list