[Mesa-dev] [PATCH 16/53] mesa/glsl: remove hack to reset sampler units to zero

Timothy Arceri timothy.arceri at collabora.com
Tue Jan 3 02:43:20 UTC 2017


Now that we have the is_arb_asm flag we can just skip the
initialisation.

V2: remove hack from standalone compiler where it was never
needed since it only compiles glsl shaders.

Reviewed-by: Eric Anholt <eric at anholt.net>
---
 src/compiler/glsl/link_uniforms.cpp | 11 -----------
 src/compiler/glsl/standalone.cpp    |  4 ----
 src/mesa/program/program.c          | 21 ++++++++++++++++-----
 3 files changed, 16 insertions(+), 20 deletions(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 90eac5c..caee147 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1299,17 +1299,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
       if (sh == NULL)
          continue;
 
-      /* Uniforms that lack an initializer in the shader code have an initial
-       * value of zero.  This includes sampler uniforms.
-       *
-       * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
-       *
-       *     "The link time initial value is either the value of the variable's
-       *     initializer, if present, or 0 if no initializer is present. Sampler
-       *     types cannot have initializers."
-       */
-      memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits));
-
       link_update_uniform_buffer_variables(sh, i);
 
       /* Reset various per-shader target counts.
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index e93e9af..9a8d75d 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -107,10 +107,6 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
    prog->RefCount = 1;
    prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
    prog->is_arb_asm = is_arb_asm;
-
-   /* default mapping from samplers to texture units */
-   for (int i = 0; i < MAX_SAMPLERS; i++)
-      prog->SamplerUnits[i] = i;
 }
 
 struct gl_program *
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 3edeec8..0e499c6 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -181,8 +181,6 @@ struct gl_program *
 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
                       bool is_arb_asm)
 {
-   GLuint i;
-
    if (!prog)
       return NULL;
 
@@ -195,9 +193,22 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
    prog->info.stage = _mesa_program_enum_to_shader_stage(target);
    prog->is_arb_asm = is_arb_asm;
 
-   /* default mapping from samplers to texture units */
-   for (i = 0; i < MAX_SAMPLERS; i++)
-      prog->SamplerUnits[i] = i;
+   /* Uniforms that lack an initializer in the shader code have an initial
+    * value of zero.  This includes sampler uniforms.
+    *
+    * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
+    *
+    *     "The link time initial value is either the value of the variable's
+    *     initializer, if present, or 0 if no initializer is present. Sampler
+    *     types cannot have initializers."
+    *
+    * So we only initialise ARB assembly style programs.
+    */
+   if (is_arb_asm) {
+      /* default mapping from samplers to texture units */
+      for (unsigned i = 0; i < MAX_SAMPLERS; i++)
+         prog->SamplerUnits[i] = i;
+   }
 
    return prog;
 }
-- 
2.9.3



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